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So why doesnt sega make Panzer Dragoon work with kinect?

Posted: Thu Sep 29, 2011 10:46 pm
by Macabre
Honestly? Its been a semi-on-rails game since the beginning. This is perfect for it.

Have some slight influential control over your dragon/dragoon with one hand, and have the gun/multi-targeting work with the other hand? Make the dragon dive when you crouch, and fly strait up as an evasive move when you jump.

There are so few mechanics in the panzer dragoon games that this just seems too obvious and easy.

One simple radar icon in the bottom of the screen like in Saga, and by passing over different sides of the screen one could just select from their inventory?

Please tell me someone else has had this idea before me? Sonic Riders on the kinect was a letdown. It was nice seeing Metal Sonic as a real villain again, but using the kinect with a speed-needing character/game doesn't feel right. Kinect needs a graceful sort of game for fluid movement from players, and what is more graceful than Panzer Dragoon?

Re: So why doesnt sega make Panzer Dragoon work with kinect?

Posted: Fri Sep 30, 2011 5:23 am
by Neohound
Well I think that's a nice idea and, like you say, the controls should be easy to implement.

Worryingly though, Child Of Eden hasn't sold very well at all so Sega might think again about releasing another update of an on-the-rails shooter.

Personally I'd desperately like to see an update of Saga whether it utilises Kinect or not 8-)