Skull Girls the answer to Dreamcast development

Place for discussing homebrew games, development, new releases and emulation.
PhiseJr
drunken sailor
Posts: 165
Dreamcast Games you play Online: None. My dreamcast is inactive I need to buy a VGA :-(
Location: New York

Skull Girls the answer to Dreamcast development

Post by PhiseJr »

I love the look of the game and I'm just questioning one thing. Would it be possible to get such crisp resolution on the DC with sprites. The reason I ask this is because this game uses a 3D engine so they can have dynamic lighting and other things not really found in 2D fighters. I'm currently following the quake engine on the dreamcast and it's progression.

I would like to know that cause it can possibly a new way to make homebrew games and mods.
ドリームキャスト Dorīmukyasuto

cloofoofoo
Crazy Taxi!
Posts: 540
Dreamcast Games you play Online: PSO-SCHtACK

Re: Skull Girls the answer to Dreamcast development

Post by cloofoofoo »

PhiseJr wrote:I love the look of the game and I'm just questioning one thing. Would it be possible to get such crisp resolution on the DC with sprites. The reason I ask this is because this game uses a 3D engine so they can have dynamic lighting and other things not really found in 2D fighters. I'm currently following the quake engine on the dreamcast and it's progression.

I would like to know that cause it can possibly a new way to make homebrew games and mods.
So...skull girl uses something similar to meshing found on the silent hill game for the dreamcast that uses cg background that could be real time lighted ? or its something completely different?

PhiseJr
drunken sailor
Posts: 165
Dreamcast Games you play Online: None. My dreamcast is inactive I need to buy a VGA :-(
Location: New York

Re: Skull Girls the answer to Dreamcast development

Post by PhiseJr »

cloofoofoo wrote:
PhiseJr wrote:I love the look of the game and I'm just questioning one thing. Would it be possible to get such crisp resolution on the DC with sprites. The reason I ask this is because this game uses a 3D engine so they can have dynamic lighting and other things not really found in 2D fighters. I'm currently following the quake engine on the dreamcast and it's progression.

I would like to know that cause it can possibly a new way to make homebrew games and mods.
So...skull girl uses something similar to meshing found on the silent hill game for the dreamcast that uses cg background that could be real time lighted ? or its something completely different?
Exactly. The engine gives the sprite real time shaders and thoughs of the like. I Know the MAKAQU engine has been attempted to make a fighting game before but it was canceled. Maybe that engine can be used to work for lighting of sprites Less focus on the Characters poly count and more on the environment. Creating much larger areas.

But is it possible to have Handrawn sprites like that on the dreamcast ?

http://www.youtube.com/watch?v=ApcSW6wUxUE
ドリームキャスト Dorīmukyasuto

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