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CDDA games problems!

Posted: Sat Mar 22, 2014 1:48 pm
by Djchubby
Good morning to everyone!
I'm writing here since I've got a problem with DC cdda games.
I ripped some of my games (some with, some without cdda), but I've got some difficulties in finalizing cdda games.
I mean, I'm trying to integrate cdda tracks into three games (Sega GT, Wetrix+ and Gigawing 1), and I already have the selfboot CDI! I tried even with wavinject by Megalex, renaming trackXX.wav in cdda_XXXX.wav, but it didn't worked.
I'm using Windows 7 (64bit), and I found some tools. like binboot.exe, bincon.exe, and (maybe) cdda.exe don't work on it, so I had to use them on a Windows 98 virtual OS.
Have You got any solutions to integrate audio into cdi files?
Is there a guide on how to do with cdda games, compatible even with Windows 7 and 8 even in 64 versions?
Thank You very much to everyone will want to help me!!!

Re: CDDA games problems!

Posted: Tue Mar 23, 2021 8:48 am
by filevans
i know it's a very late reply but I've only just seen your post, although it's called WAV inject it actually works with mp3s as the source and it converts them to wav itself before injecting them, hope that's of some help

Re: CDDA games problems!

Posted: Tue Mar 23, 2021 6:35 pm
by SMiTH
CDDA is tricky and sometimes no matter what you do tracks will play out of order.
create a test iso first.
write your audio session then add a file afterwards.
View the start sector (lba) of the file you added.
Use this start sector (lba) and darkfalz cdda patcher to calculate what lba to hack each bin at.
when using bincon once you create 0winceos.bin next manually hack the lba with hex editor.
There is a thread that describes a new method that I have yet to test and I don't know if it is something to do after you do everything i described?
https://www.obscuregamers.com/threads/w ... -fix.2493/
i'm just going from memory here...others might chime in with some advice also.