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lozz wrote:I did a brief post on this for the DCJY. Retro Fighters claimed that the triggers have been redesigned so they are no longer prone to breaking. Proof will be in the pudding I suppose! https://www.thedreamcastjunkyard.co.uk/ ... unced.html
lozz wrote:I did a brief post on this for the DCJY. Retro Fighters claimed that the triggers have been redesigned so they are no longer prone to breaking. Proof will be in the pudding I suppose! https://www.thedreamcastjunkyard.co.uk/ ... unced.html
Ian Micheal wrote:
Yeah, if you have one that did not break, you might get a rev past that because, as I can tell you, they broke very easily. Not sure how you would break the OGDC version. Maybe if you used it as a hammer or murdered someone with it.. as I have dropped them, thrown them, abused them, never had one break ever.. taken them from Australia to the USA, had kids throwing them, moved house, bashed about for years, never one fail..
TapamN wrote:The reason they have it wired is that the protocol used by the DC has timing that is too strict to do reliably over standard wireless hardware. The DC expects the VMU to respond in a certain time frame, and won't wait long. A dongle can respond quick enough, but it's difficult to get the wireless round-trip latency low enough to make the DC happy.
There are ways to work around this, but I guess it was either too difficult/expensive or didn't occur to them. (For example, they could have the controller send the entire contents of the VMU to the dongle on boot up or when a VMU is inserted, so the dongle can respond to read requests fast enough; writes are buffered on the dongle and sent to the real VMU at whatever speed is possible. The dongle would have to report that there's no VMU inserted until it's finished reading the entire VMU, so it would take longer a VMU become visible to the DC when swapping VMUs.)
lozz wrote:I did a brief post on this for the DCJY. Retro Fighters claimed that the triggers have been redesigned so they are no longer prone to breaking. Proof will be in the pudding I suppose! https://www.thedreamcastjunkyard.co.uk/ ... unced.html
ateam wrote:
It's not impossible for someone to do it better than him, but I'd be very, VERY surprised if Retro Fighters, Retro Bit, or any other company would bother even trying once they learned how difficult it is. Chris' projects are fueled by passion for the Dreamcast, first and foremost.
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