VMU archiving project

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OatBob
MegaDeath
Posts: 215

Re: VMU archiving project

Post#141 » Mon Mar 04, 2024 1:53 pm

Trouble in Paradise

https://web.archive.org/web/20000815081906/http://www.sega.co.jp/cyber/ - sega.co.jp/cyber
https://web.archive.org/web/20000816085122/http://www.sega.co.jp/sega/corp/news/nr000623_1.html - news release

Presenting the Sega "Cyber-Coupon Project". This isn't one, but a series of promotional DLC that serves as discount coupons.

Our first encounter is 6 discount coupons to present when attending Sega's JOYPOLIS indoor amusement park. Coupons could be printed at home, or presented digitally using I-Mode or VM. Hey, this is cool and I wanna go!

The page does provide an example screen.
Image

Unfotunately, the download content and .VMI links have vanished. 5 downloads listed in the archive, with a 6th coupon (commented out) from July 2000. The printout coupon page has this 6th one (CPN_KJP), too.

Code: Select all

CPN_TJP.VMI
CPN_SJP.VMI
CPN_YJP.VMI
CPN_OJP.VMI
CPN_FJP.VMI
CPN_KJP.VMI


A bonus read for anyone interested, the creators credited themselves in the html source.

Code: Select all

[Cyber-Coupon Project]
 Yoshihiro Ito (AMFD,SOJ)
 Toshitake Mashiko (INET,SOJ)
 Akihiko Yamada (INTP,SOJ)"



https://web.archive.org/web/20010210085106/http://www.sega.co.jp:80/cyber/dc_jp.html

Another JOYPOLIS Promotion. CPN_UJP is a new unique one.

Code: Select all

CPN_TJP.VMI
CPN_UJP.VMI
CPN_OJP.VMI
CPN_FJP.VMI



https://web.archive.org/web/20010126143400/http://www.sega.co.jp/cyber/segaeast.html 2001-01 snapshot (01-31 deadline)
https://web.archive.org/web/20010605083106/http://www.sega.co.jp/cyber/segaeast.html 2001-05 snapshot (links to dc_am_kiyaku pages
https://web.archive.org/web/20010210101319/http://www.sega.co.jp/cyber/dc_am_kiyaku.html 2002-02-28 deadline
https://web.archive.org/web/20010629225736/http://www.sega.co.jp/cyber/dc_am_kiyaku.html 2002-07-31 deadline

Sega AM game centers participated in the promotion, too. I think there's competing versions of this coupon which were downloaded from the same EAST2.VMI link. I would assume the download VMS file would reflect whatever version was being promoted with the latest deadline.

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EAST2.VMI


8 New missing VMU data pieces.
shinjitsunayu.me/ - web content for DC.

Image

Nexus222
shadow
Posts: 6

Re: VMU archiving project

Post#142 » Fri Mar 15, 2024 1:59 pm

:D Hi there!


Recently I have started making h d texture packs for the dream cast, And no I don't mean like gamingrevived, Where I just take all images and run them through generic upscale.... No.... My very first step is very small batch upscaling... And then from there, I start replacing completely textures with high-def imgs. This has led me to find the flycast community... And what a bunch of people they are! I fit right in with all the other nerds in their discord, And it's so much more than just an emulator.... It is a commute of people reliving their favorite days with their dream cast.. I'm looking for a list of all dreamcast game vmu. Icons..... And I stumbled across this forum... Looking over the last few years, this is so cool and I would love to bring this to the fly cast community. I was wondering if you could answer two quick questions for me.... One I would love to download these and play em... being brand new to this forum, I'm not sure where.... And second..... Seeing is you seem to be the vmu master right now.... Do you buy any chance know of any place that has a lot most or all of the in game Vmu icons? I will be watching this project. And sharing it if you do not mind, Of course, one hundred percent credit will always go to you, But right now me and another user have A. Reddit page that is currently for just our dream cast packs, Making it the largest spot on the internet for Sega dreams cast. Hd texture packs that also include replacing, not just upscaling images... Add, we are expanding to including other games systems, But we would like the Reddit page to be kind of a one-stop shop for really unique content on the internet. Things you just can't find unless you're really, really look, And I feel by sharing the link to this on that Reddit. Page, you would get more eyes upon this thread. And hopefully more help with translating Or finding more content or just more people to enjoy the hard work You and this community has already done. I'm sorry. This reads like a maniac with bad grammar. But I am using talk to text right now... Please reply at your earliest convenience. And thank you for bringing this to the community.

streeker
fragger
Posts: 254

Re: VMU archiving project

Post#143 » Sat Mar 16, 2024 5:04 am

Like R.E.M. once sang: "It's a free world, baby". The more people who could possibly contribute to the missing items, the better.

Once you have like five (or so) posts on this forum, you're granted access to the download section. There's a .cdi called "VMU Archive", in which I have gathered all the minigames etc., that I have been able to find.

I'm not particularly interested in VMU icons. So I don't know of any place that has them. This project is solely about the official minigames, clocks, tools and animations.

streeker
fragger
Posts: 254

Re: VMU archiving project

Post#144 » Sat Mar 16, 2024 5:11 am

OatBob wrote:Trouble in Paradise
...


Phew! That's a tough one, to be honest. Coupons?! What are the chances, that any of these survived? Slime to none?
Do we have at least the name of each individual coupon? Otherwise I wouldn't even know how to list these properly in the first posts of this thread ;)

TresMil
noob
Posts: 3

Re: VMU archiving project

Post#145 » Sun Mar 31, 2024 8:10 am

Thanks for this compilation!

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