Is it possible to port OpenLara to Dreamcast?

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Ian Micheal
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Re: Is it possible to port OpenLara to Dreamcast?

Post#131 » Wed Mar 30, 2022 5:33 pm

kremiso wrote:
fafadou wrote:Well... Is it possible to get the assets for free ? :mrgreen:

i can share the DATA folder via pm, but sadly from the first tests seems not a great update

Ian Micheal wrote:Not sure what this supports not looked if it includes the updates from megavolt dont see cdda music or the fixes in here..

i could be wrong, but from the first tries seems a step back more than one forward :(
the gog release seems having the same DATA folder than the original game disc

i have reached to make start the game, but there are a ton of gfx glitches, many textures are not right
the fmv's seems somewhat working, but after a couple of seconds the dc crash when playing, so need to be skipped

no cdda, no audio during fmv's
seems a very early attempt, more than an alpha, maybe just to share the change to the pc assets?


Pitty i sent him all the changes pc asset i have 2 and 3 working with music and sound and no texture problems.. You see megavolt not only working on openlara but Libronin .. This not using that..

Up to megavolt if he wants to release his version I made a working cdr version with cdda not as simple as you think.. Pcm files running at not the same speed as normal cdda i had to mod them to work correc sample speed ..

Anyways..

Since it looks like Histsat is going to just not use any of the work ..

cast128dreams
minority
Posts: 68

Re: Is it possible to port OpenLara to Dreamcast?

Post#132 » Thu Mar 31, 2022 10:56 am

Ian have u seen these cool.water effects (open lara ) NOT thr 2d spites moving allong the surface of water .Any change to aply them to dreamcast ?

kremiso
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Posts: 966

Re: Is it possible to port OpenLara to Dreamcast?

Post#133 » Fri Apr 01, 2022 5:51 am

Ian Micheal wrote:Anyways..

Since it looks like Histsat is going to just not use any of the work ..


Bah, questionable choice, for sure, like doing all the work three times

---

Apart this, anyone knows where to get the 'TRACKS.IMA' file ?
i would check what that file does when added to openlara DC
in the infos is written that should be inside the Tomb Raider GameBoy Advance demo

kremiso
Rank 9
Posts: 966

Re: Is it possible to port OpenLara to Dreamcast?

Post#134 » Sat Apr 02, 2022 8:02 am

i think nothing wrong to post here the .cdi with the alpha2 Tomb Raider 1?
to judge yourself the histat change of direction, compared to the first release

just the pc gfx assets inside, fmv not included because make crash the game

https://www.mediafire.com/file/9nbtwverjqtgcit/OpenLara_alpha2.zip/file

don't waste a cd for this, try it on Demul before, is surely a better choice

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megavolt85
Developer
Posts: 1859

Re: Is it possible to port OpenLara to Dreamcast?

Post#135 » Sat Apr 02, 2022 11:15 am

I checked the current version, the sound is better, the water and underwater are now the correct colors, the flashes of the shots illuminate more correctly
and now about the bugs, the sound under water is terrible, a lot of graphic bugs appeared, the FPS dropped a lot on the third level where dinosaurs are not playable at all, the vibration does not work
i think it's a step back

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megavolt85
Developer
Posts: 1859

Re: Is it possible to port OpenLara to Dreamcast?

Post#136 » Sat Apr 02, 2022 4:54 pm

Ian Micheal wrote:Since it looks like Histsat is going to just not use any of the work ..


Ian can you edit the PHD?
I wanted to release a beta version, but I found a problem in the modified levels that you and I used for tests
LEVEL3A.PHD

Code: Select all

! room 33 has wrong sprite 0 (v:167/169 t:147/144)
! room 33 has wrong sprite 0 (v:168/169 t:145/144)
! room 51 has wrong sprite 0 (v:325/329 t:147/144)
! room 51 has wrong sprite 1 (v:326/329 t:145/144)
! room 51 has wrong sprite 1 (v:327/329 t:145/144)
! room 56 has wrong sprite 0 (v:128/130 t:145/144)
! room 56 has wrong sprite 0 (v:129/130 t:147/144)
! room 57 has wrong sprite 0 (v:169/172 t:147/144)
! room 57 has wrong sprite 0 (v:171/172 t:145/144)
! room 58 has wrong sprite 0 (v:140/141 t:144/144)
! room 59 has wrong sprite 0 (v:151/160 t:145/144)
! room 59 has wrong sprite 0 (v:159/160 t:145/144)
! room 59 has wrong sprite 0 (v:158/160 t:147/144)
! room 59 has wrong sprite 0 (v:157/160 t:147/144)
! room 59 has wrong sprite 0 (v:156/160 t:145/144)
! room 59 has wrong sprite 0 (v:155/160 t:145/144)
! room 59 has wrong sprite 0 (v:154/160 t:146/144)
! room 59 has wrong sprite 0 (v:153/160 t:146/144)
! room 59 has wrong sprite 0 (v:152/160 t:146/144)
! room 60 has wrong sprite 0 (v:128/132 t:145/144)
! room 60 has wrong sprite 0 (v:131/132 t:147/144)
! room 60 has wrong sprite 0 (v:130/132 t:145/144)
! room 60 has wrong sprite 0 (v:129/132 t:145/144)
! room 61 has wrong sprite 0 (v:180/182 t:147/144)
! room 61 has wrong sprite 0 (v:181/182 t:145/144)


but despite these errors, it works and I went through it all.
LEVEL3B.PHD crashes with an error in the log, while the unmodified level loads normally, but as you remember, the unmodified level has problems with Lara's textures

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megavolt85
Developer
Posts: 1859

Re: Is it possible to port OpenLara to Dreamcast?

Post#137 » Sat Apr 02, 2022 4:54 pm

del. double post
Last edited by megavolt85 on Sat Apr 02, 2022 7:12 pm, edited 1 time in total.

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Ian Micheal
Developer
Posts: 6007
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Re: Is it possible to port OpenLara to Dreamcast?

Post#138 » Sat Apr 02, 2022 7:11 pm

megavolt85 wrote:
Ian Micheal wrote:Since it looks like Histsat is going to just not use any of the work ..


Ian can you edit the PHD?
I wanted to release a beta version, but I found a problem in the modified levels that you and I used for tests
LEVEL3A.PHD

Code: Select all

! room 33 has wrong sprite 0 (v:167/169 t:147/144)
! room 33 has wrong sprite 0 (v:168/169 t:145/144)
! room 51 has wrong sprite 0 (v:325/329 t:147/144)
! room 51 has wrong sprite 1 (v:326/329 t:145/144)
! room 51 has wrong sprite 1 (v:327/329 t:145/144)
! room 56 has wrong sprite 0 (v:128/130 t:145/144)
! room 56 has wrong sprite 0 (v:129/130 t:147/144)
! room 57 has wrong sprite 0 (v:169/172 t:147/144)
! room 57 has wrong sprite 0 (v:171/172 t:145/144)
! room 58 has wrong sprite 0 (v:140/141 t:144/144)
! room 59 has wrong sprite 0 (v:151/160 t:145/144)
! room 59 has wrong sprite 0 (v:159/160 t:145/144)
! room 59 has wrong sprite 0 (v:158/160 t:147/144)
! room 59 has wrong sprite 0 (v:157/160 t:147/144)
! room 59 has wrong sprite 0 (v:156/160 t:145/144)
! room 59 has wrong sprite 0 (v:155/160 t:145/144)
! room 59 has wrong sprite 0 (v:154/160 t:146/144)
! room 59 has wrong sprite 0 (v:153/160 t:146/144)
! room 59 has wrong sprite 0 (v:152/160 t:146/144)
! room 60 has wrong sprite 0 (v:128/132 t:145/144)
! room 60 has wrong sprite 0 (v:131/132 t:147/144)
! room 60 has wrong sprite 0 (v:130/132 t:145/144)
! room 60 has wrong sprite 0 (v:129/132 t:145/144)
! room 61 has wrong sprite 0 (v:180/182 t:147/144)
! room 61 has wrong sprite 0 (v:181/182 t:145/144)


but despite these errors, it works and I went through it all.
LEVEL3B.PHD crashes with an error in the log, while the unmodified level loads normally, but as you remember, the unmodified level has problems with Lara's textures


Ok Np i have back injury right now level 11 pain i hope it will get better soon or less .. Sure i could fix this level..

User avatar
megavolt85
Developer
Posts: 1859

Re: Is it possible to port OpenLara to Dreamcast?

Post#139 » Sat Apr 02, 2022 7:15 pm

Ian Micheal wrote:Ok Np i have back injury right now level 11 pain i hope it will get better soon or less .. Sure i could fix this level..


get well

Esppiral
BFG-10K
Posts: 211

Re: Is it possible to port OpenLara to Dreamcast?

Post#140 » Mon Aug 21, 2023 7:26 am

So no one is working ont finishing it?

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