Dead Or Alive 2 - SD Remaster

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Esppiral
BFG-10K
Posts: 211

Dead Or Alive 2 - SD Remaster

Post#1 » Sat Dec 02, 2023 7:51 am

Disclaimer this is still WIP!!!


Thanks to the amazing work done by of CBNJ I've been able to port some of the High res texture Pack I did for Dead or Alive 2 LE to use with Flycas, now it is possible to run theses textures on actual hardware!

Yet they are obliously lower resolution than the textures for Flycast, they still look better than the default ones even at the same resolution, as the example below.

Original
Image

New
Image

What this patch brings?
Widescreen Aspect Ratio
Partial Widescreen HUD ( still figuring it out)

Image
Image


Ingame lighting during cutscenes.
Image


The following textures have been replaced:
Retextured Costumes:
Kasumi C1
Kasumi C2
Kasumi C3
Gen-Fu C1
Jann-Lee C1
Ayane C1
Ayane C2
Hayabusa C1
Helena C1
Bass C1
Bass C2
Lei Fang C1
Lei Fang C2
Ein C1

Image

Image

Download patch link:
https://mega.nz/file/0JpzDY6Q#5ZudBe3oX ... tCo-PmycDY
Last edited by Esppiral on Thu Dec 14, 2023 5:03 am, edited 3 times in total.

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Ryo_Hazuki
killer
Posts: 266

Re: Dead Or Alive Retexture patch

Post#2 » Sat Dec 02, 2023 11:16 pm

Did Ein get a new jacket?

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Dirge Of Ram
Graffiti Grind
Posts: 321

Re: Dead Or Alive Retexture patch

Post#3 » Sun Dec 03, 2023 4:39 am

Hayate got the same jacket on just better overhauled textures. Pretty much first PS2 version with the realistic graphics Team Ninja were trying to apply on with all Characters & Stages. Sure your aware off by now that version was a early build the Tecmo Manager took off with! If he took the extra time & waited sure looked like this. Bam us players would have been fooled over with completely back then. So nothing that Dreamcast couldn't have handled if Hard*Core was made for it.

Now if only can use that Universal Patcher.

xaeroxcore
fire
Posts: 83

Re: Dead Or Alive Retexture patch

Post#4 » Sun Dec 03, 2023 3:10 pm

Omg! greaaaaat! How do i patch the iso of DOA 2 LE to test this on my actual Dreamcast? (Also, can it work on PC Redream?)

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ateam
Animated Violence
Posts: 490

Re: Dead Or Alive Retexture patch

Post#5 » Mon Dec 04, 2023 8:36 am

xaeroxcore wrote:Omg! greaaaaat! How do i patch the iso of DOA 2 LE to test this on my actual Dreamcast? (Also, can it work on PC Redream?)


Extract the DCP file from the ZIP in Esppiral's original post. Apply it to the GDI of DOA 2 LE using Universal Dreamcast Patcher.
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dubcity
Super Sonic
Posts: 1578

Re: Dead Or Alive Retexture patch

Post#6 » Mon Dec 04, 2023 9:57 am

Very cool to see! Good job.

xaeroxcore
fire
Posts: 83

Re: Dead Or Alive Retexture patch

Post#7 » Mon Dec 04, 2023 10:03 am

ateam wrote:
xaeroxcore wrote:Omg! greaaaaat! How do i patch the iso of DOA 2 LE to test this on my actual Dreamcast? (Also, can it work on PC Redream?)


Extract the DCP file from the ZIP in Esppiral's original post. Apply it to the GDI of DOA 2 LE using Universal Dreamcast Patcher.


Thanks for answering!

And there is a way to convert GDI to CDI, in order to burn on a regular CD?
I dont have GD EMU, just regular DC and SD Dreamshell...

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ateam
Animated Violence
Posts: 490

Re: Dead Or Alive Retexture patch

Post#8 » Mon Dec 04, 2023 10:19 am

xaeroxcore wrote:Thanks for answering!

And there is a way to convert GDI to CDI, in order to burn on a regular CD?
I dont have GD EMU, just regular DC and SD Dreamshell...


There's no one-size-fits-all conversion mechanism. Instead, you must build the CDI on a case-by-case basis.

As far as DOA2 is concerned, assets would have to be downsampled in order to fit on a standard 700 MB CD-R.
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xaeroxcore
fire
Posts: 83

Re: Dead Or Alive Retexture patch

Post#9 » Mon Dec 04, 2023 10:49 am

ateam wrote:
xaeroxcore wrote:Thanks for answering!

And there is a way to convert GDI to CDI, in order to burn on a regular CD?
I dont have GD EMU, just regular DC and SD Dreamshell...


There's no one-size-fits-all conversion mechanism. Instead, you must build the CDI on a case-by-case basis.

As far as DOA2 is concerned, assets would have to be downsampled in order to fit on a standard 700 MB CD-R.


Have no idea how to do that hahahaha

I´ll try to use the universal patch to create a GDI and test it on my Dreamshell SD, which isnt even the updated version hahaha

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Dirge Of Ram
Graffiti Grind
Posts: 321

Re: Dead Or Alive Retexture patch

Post#10 » Mon Dec 04, 2023 12:44 pm

Nothing to downsample just need to dummy up extra space for the CDI. Downloaded the patcher but my computer refused to open it. I'll wait till this all finished so I can make my own Story Mode adventure.

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