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Ryo_Hazuki wrote:Another game that had its source code released is Perfect Dark, but as it is a very large game it is practically impossible to run on the Dreamcast.
Anthony817 wrote:Because it needs a full rework of the audio system which mrneo240 said he would never do since he spent so much blood, sweat and tears on this just to get it working only to still be held back by the 16mb of memory. With streaming audio from disc image would not use up any memory unlike the way it is now. Just a lot of work but not impossible. But you are a technical guy so you understand it is not a trivial task at all and a massive undertaking.
I think Ian was looking into it last year but nothing came out of it. Plus they both got lots of other ongoing projects they are dealing with as well. I still hope one day we will have this fully ported, and who knows, maybe ports of the other reverse engineered N64 games currently in the works, the big ones are the Zelda games and Goldeneye 007 which would be awesome to see on the Dreamcast. But those roms were massive way larger than anything that could fit into memory since the games were coded to load up all at once unlike disc based games which load in bite sized chunks or constantly streaming data.
I think a full rewrite would have to be in order on how the n64 games are loaded and handling data on a disc based system. N64 ports were common on the DC by official studios, but they really optimized the hell out of it and that was an orchestrated team effort sometimes by dozens of folks. Alas, maybe one day after we are knee deep in N64 decompilations we can see if more folks will port over to the system. Just a not insignificant undertaking.
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