and that's how we finish our new R0_5530 hand made script!
At least for now as we will add it the excluded lines and more lines to make different things.
I attach a R0_5530_SCD_Example folder containing two folders:
Game_Ready: which contain a R0_5530.RDX file ready to drop in your "gamename" extracted folder and rebuild the GDI
RDXTool_Ready: which contain the dissected file to rebuild the rdx file using RDXTool - and here you can open the subfile 4_01.yxy whit a hex editor so you can see the script is exactly the same one build piece by piece here in this guide.
Try assigning a different enemy or multiple enemies to the script "if" conditional and share your results in the cv scd experiments section:
viewtopic.php?f=52&t=17138you can also make any question related to this guide there too, where ill focus to do my best to dissipate any doubts you can have the best i can
NOTE
Since we dont settled up the rest of the lines in the script yet, this room dont have its own BGM track assigned, it will use any bgm track assigned by a previous room, locked doors will display text but wont play locked door sound, the green herb in this room can be picked up infinite times.