SLaVE

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mazonemayu
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Re: SLaVE

Post#61 » Sat Jan 31, 2015 6:47 am

or a button in the options :lol: :lol:
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Omnibot2000
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Re: SLaVE

Post#62 » Sat Jan 31, 2015 4:24 pm

That would obviously be the most convenient solution, I just thought that the options menu was already finished. During the development of STURMWIND I learned that sometimes it is not THAT easy to add something to the general options. Maybe I'm wrong though ;)

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Corbyn
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Re: SLaVE

Post#63 » Sun Feb 08, 2015 12:58 am

Sorry for the long absence on this thread and progress. We're still working incredibly hard on the game, and have posted some tibits via my personal Facebook page showing off stuff like the new voice actress and other things.

Getting close to releasing SLaVE now, but I promise you all that the new Hypertension: Harmony of Darkness trailer we are planning to show will completely blow the lid off of all the other Dreamcast games and projects.

The one MGC trailer (and version of the game) we showed last year was so incredibly embarrassing that I'm planning on actually undoing that whole atrocity with something that more represents what we're trying to accomplish with the story and gameplay. Trust me when I say it'll blow the fucking socks off everyone who stopped believing in this project when we initially cancelled it in 2011.

I still feel so very shitty about that whole situation with Atari but it really worked out for the better because what we are doing now is so much more original and exciting that it far steps beyond the bounds that Atari, Transfusion, and Blood put on us.

Jaynubz
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Re: SLaVE

Post#64 » Sun Feb 08, 2015 2:24 am

Corbyn wrote:Sorry for the long absence on this thread and progress. We're still working incredibly hard on the game, and have posted some tibits via my personal Facebook page showing off stuff like the new voice actress and other things.

Getting close to releasing SLaVE now, but I promise you all that the new Hypertension: Harmony of Darkness trailer we are planning to show will completely blow the lid off of all the other Dreamcast games and projects.

The one MGC trailer (and version of the game) we showed last year was so incredibly embarrassing that I'm planning on actually undoing that whole atrocity with something that more represents what we're trying to accomplish with the story and gameplay. Trust me when I say it'll blow the fucking socks off everyone who stopped believing in this project when we initially cancelled it in 2011.

I still feel so very shitty about that whole situation with Atari but it really worked out for the better because what we are doing now is so much more original and exciting that it far steps beyond the bounds that Atari, Transfusion, and Blood put on us.


Thanks for the update Corbyn!! Excited for both games

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Corbyn
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Re: SLaVE

Post#65 » Sun Feb 08, 2015 10:50 pm

Shit! Posted in the wrong thread (it was meant to go into the Hypertension thread..ooops).

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mazonemayu
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Re: SLaVE

Post#66 » Mon Feb 09, 2015 2:25 am

:lol:
We are SEGA generation.

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Omnibot2000
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Re: SLaVE

Post#67 » Mon Feb 09, 2015 3:08 pm

Getting close to releasing SLaVE now,

Great news!
but I promise you all that the new Hypertension: Harmony of Darkness trailer we are planning to show will completely blow the lid off of all the other Dreamcast games and projects.

Even more great news, can't wait to see it. The latest screenshots look very impressive, some of them had kind of a Half Life 2-vibe for me.

Image

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mazonemayu
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Re: SLaVE

Post#68 » Mon Feb 09, 2015 4:01 pm

Shouldn't this also be in the hypertension thread, Omnibot? :lol: :D
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Omnibot2000
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Re: SLaVE

Post#69 » Mon Feb 09, 2015 4:54 pm

The first half of my post is on topic :D

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mazonemayu
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Re: SLaVE

Post#70 » Tue Feb 10, 2015 1:35 am

:lol:
We are SEGA generation.

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