No, because some of those effects are exclusive to regions and some are not particularly accurate.
NES saved the American gaming industry, in the UK in particular the Commodore Amiga, Amstrad and BBC Micro filled the space more easily. This was the reason the NES was not such a trailblazer in the UK as much as it was in the USA. Nintendo's apathetic attitude to the PAL market was also a major reason why SEGA established a stronghold with the Master System, which continued with the Mega Drive outpacing the SNES in this region. There's no doubt the NES saved the home console industry in America, and that created major waves felt around the world, but the fawning of the NES as the industry saviour has always been a very American sentiment in my experience. I would say Nintendo's revolution with the NES came with the console's in-built screen scrolling, showcased in Super Mario Bros. It took home computers nearly a decade to replicate it.
The fact the SNES was better graphically than the NES is not revolutionary. Every console released is generally better in terms of raw power than its predecessor. Even failed consoles have this strength, the Amiga CD32 was more powerful than most Amiga computers released 5-8 years prior. It didn't make it successful. The revolutionary idea with the SNES was the FX Chip to boost the performance of some games without impacting the price of the console itself or other games which didn't need it. Overall the most revolutionary aspect to the SNES was the Playstation, with Nintendo screwing over Sony to the point where Sony destroyed the competition in the next generation. In fact it's clear Sony was very bitter with Nintendo as they developed so many games for the Sega Mega CD, even after the add-on was clearly not going to survive. It likely gave them a test run for their upcoming home console. I'll agree the SNES itself is not overly revolutionary, but sometimes it's not necessary for a console to be revolutionary to be superb.
The N64 didn't introduce 3D gaming. 3D gaming existed on the SNES via the FX Unit, the Mega Drive had the SVP Chip version of Virtua Racing, Arcades had dabbled in 3D gameplay since the late 1970s and by the time the N64 released both the Saturn and Playstation were on the market with 3D gaming in full swing. The revolution wasn't so much in 3D gaming being introduced, but
how Nintendo created and streamlined said games. Super Mario 64 was much more freeform than any game before it, but most of the N64's greatest 3D titles were British. Banjo Kazooie is arguably better than Super Mario 64, Diddy Kong Racing was full-3D as opposed to the 2D sprites of Mario Kart 64, and Goldeneye revolutionised FPS shooters on console and (in my opinion) beat PC FPS titles at the time. PC titles had more power, but the games were shallow Doom clones with the only objective being to murder everything and reach the goal. Goldeneye added objectives and that gorgeous 4 player mode. Perfect Dark is still unrivalled on any platform for the number of multiplayer modes, with 2 player co-op (with additional bot players), 4 way multiplayer (with 8 rival bots in any configuration and AI type) and a counter-operative mode not seen since in any games title. Rare made the N64, arguably more than Nintendo themselves.
The GameCube was a superb bit of kit, with hardware-generated fur affects accessible from the graphics card as well as water effects. This meant the same game on GC vs even home PCs often looked better on GameCube (at least in terms of those specific effects). Nintendo killed it too soon with the horrid "Nintendo Difference", where they released more games in a shorter space of time, with Miyamoto in charge of basically all of them. We ended up with cut down and less impressive games such as Wind Waker (cut down), Mario Kart Double Dash (worst racing game) and a clear abandonment of the Gamecube - not unlike SEGA abandoning the Saturn.
The Wii introduced motion controls, but under the hood it was essentially a Gamecube. In fact on first revealing the "Revolution", someone snapped some photos of the podium the console sat on, and the Revolution was simply an empty box with lights, the wires went into a Gamecube underneath which ran all the hardware. The Wii was a horrid, and frankly gross machine. Morbidly out of date, Nintendo even dropped the component mode the Gamecube had so the Wii was a massive downgrade in terms of screen resolution. The motion controls were below par, with an add-on having to be released a few years in to try and keep the controls actually working. It was shovelware, no better than those AtGames controllers you plug direct to your TV. Game developers knew it too, and it was a machine filled with shovelware. I literally can't even look a the thing nowadays. If anything the Wii was a major step backwards in gaming, and the only revolution it brought was marketing to the Karen market. I'm not against that, the more the merrier as far as games are concerned, but the console was awful.
The WiiU was a bad marketing move. Calling it the WiiU to capitalise on the Wii's name didn't work, and here's why. People who game a
lot didn't really like the Wii, for the reasons I outlined above. The massive new market that Nintendo managed to grab with the Wii? They're the type to see the Wii U and respond with "But I already have a Wii." They don't generally care about the next best thing, they don't care about the console legacy or keeping up with the latest tech (if they even wanted current gen tech, they wouldn't have bought a Wii - composite output? In 2006? HDMI was out at that point, component was standard... whatever). I never really got to play the Wii U, but I didn't see anything revolutionary in it. It was definitely an improvement to the Wii in technical terms, but it's now obsolete. I'm pretty sure every title released on the Wii U is now on Switch.
Switch. I had one of these briefly (had to sell it to pay bills due to a motorbike accident a few years ago
) and I enjoyed it. It wasn't as revolutionary as I'd hoped, but then I was never going to use it's key selling point of being portable. I don't like portable gaming, so it was only ever going to be a home console. The games were good though, which goes to show the old Nintendo magic wasn't gone after the Wii years. I would be happy to say this is revolutionary as a hybrid console.
Sega were far more revolutionary IMO, at least in terms of hardware. The problem with SEGA was they would come up with a revolutionary idea and make it a single add-on product. Then they'd have another idea and it'd be a second add-on unit. And then a third. Then they'd make a unique variant of their console with that revolutionary idea, but only for that expensive standalone console. The Dreamcast is unique for SEGA in that the Saturn had few radical variants (Outside of the Hi-Saturn Navi with the built-in satnav) so most of the new concepts pretty much saw themselves fully offered in a complete Dreamcast package.
The Mark III/Master System had the FM Sound Unit, which vastly improved the sound. It was only released in Japan.
The Mega Drive had shed loads. CD Gaming (Mega CD), 3D Gaming (SVP Chip), Karaoke Capabilities (Wondermega), Wireless Controllers (Wondermega II - the US version called X'Eye removed this feature!), portable "hybrid" console concept (MultiMega).
The Saturn had a couple of oddities, some became more standard in later machines. Video Disc playback (VCD functionality with the MPEG Card in Japan and PAL territories - later machines allowed for DVDs and now Blu-Ray), Sega Net (online gaming - Japan only, not out of box), Satnav (Hi-Saturn Navi, no idea why haha)
The Dreamcast had online out of the box, Broadband later, VGA Output (Sega have
always been fantastic with high quality console outputs, puts Nintendo to shame in this area), Karaoke with downloadable tracks (with the add-on unit), Maracas (first add-on musical instrument), fishing rod, web browsers, portable gaming units (VMU), online chat (microphone, game specific), mouse & keyboard gaming. It turns out there were unused features the DC was prepped for but not implemented too. Hard Drive was planned (later appeared on Xbox), dual thumbstick controls (later seen on PS2), dual d-pads (nobody has ever done this haha), VCD playback (some software can be downloaded to allow it).
I love Nintendo, I still regularly enjoy my N64 and Gamecube, and I have a lot of love for the NES. But I do feel they are unfairly praised in the US, because the hail of praise they receive doesn't match the experiences I've had in the UK. That being said, Nintendo are often a superb company. The only time I would refuse to accept them as a quality console manufacturer or games company is during the Wii era - absolute trash games, a cheap and trash piece of hardware. I'd have bought it only to play Gamecube games on it, which was pointless because my Gamecube had a higher quality output than the Wii - so it would have only been a major step backwards. N64 is one of my favourite consoles of all time.