Unreal (1998) unofficially ported to Sega Saturn
Posted: Thu Dec 29, 2022 4:41 am
I remember reading about the rumored Dreamcast version back before the console launch, as well as the N64 and PSX versions that never materialized.
The Saturn could have been a potential target had the game released on time back in 1996 (The Quake-like version that got scrapped), but seeing it run the final version of the game is amazing. That said, this homebrew port uses a different engine much like what Lobotomy used for Duke 3D and Quake.
Also quite amazing is that the 4MB ram cart isn't needed. Granted, this is a short demo and not the full game - Some of the larger maps would probably need more ram or be cut into chunks as was done back in the day. I wonder if the developers would mind sharing their code for a potential DC port that would probably fare much better
https://www.retrorgb.com/unreal-demo-on ... dware.html
https://www.youtube.com/embed/WpcjkDDLoXM
The Saturn could have been a potential target had the game released on time back in 1996 (The Quake-like version that got scrapped), but seeing it run the final version of the game is amazing. That said, this homebrew port uses a different engine much like what Lobotomy used for Duke 3D and Quake.
Also quite amazing is that the 4MB ram cart isn't needed. Granted, this is a short demo and not the full game - Some of the larger maps would probably need more ram or be cut into chunks as was done back in the day. I wonder if the developers would mind sharing their code for a potential DC port that would probably fare much better
https://www.retrorgb.com/unreal-demo-on ... dware.html
https://www.youtube.com/embed/WpcjkDDLoXM