amcpartymix wrote:Can this encounter rate patch be patched over your uncensored mod?
Yes i want to apply it.
Moderators: pcwzrd13, mazonemayu
amcpartymix wrote:Can this encounter rate patch be patched over your uncensored mod?
fafadou wrote:pomegd wrote:Code: Select all
encounter value(increased by walking)
8C4ECCE4 xxxx
default threshold
8C0DAA5A 01E0
If the value of the encounters exceeds the threshold value, the fight is randomly shifted to a battle.
You can change the encounter rate by changing the threshold value.
The "rate" is here @pomegd explain everything thanks to him.
Please try this version and tell me if there is a difference, i'm not at home and no stuff :
I find here a patch version if someone want to try :
https://mega.nz/file/9vJnXaQb#P9AJSARDS ... vJ97jaw89k
The encounter is around *2 : E0 01 -> E0 02
Captain wrote:fafadou wrote:pomegd wrote:Code: Select all
encounter value(increased by walking)
8C4ECCE4 xxxx
default threshold
8C0DAA5A 01E0
If the value of the encounters exceeds the threshold value, the fight is randomly shifted to a battle.
You can change the encounter rate by changing the threshold value.
The "rate" is here @pomegd explain everything thanks to him.
Please try this version and tell me if there is a difference, i'm not at home and no stuff :
I find here a patch version if someone want to try :
https://mega.nz/file/9vJnXaQb#P9AJSARDS ... vJ97jaw89k
The encounter is around *2 : E0 01 -> E0 02
Thank you for your hard work on this!! It seems to run fine on Redream. I have some questions:
1. How do I move onto Disc 2, since only Disc 1 is included?
ner0 wrote:I was playing this game (USA) early this year in Flycast through RetroArch, I wrote a bunch of cheats for it. The interest may be limited, but I'll attach the cheat file for whomever might want to make use of it.
One other thing, the cheat for the encounter rate was fairly easy to make because it's a counter that starts at a fixed value, which I don't recall at the moment, and decreases with every step/movement the player makes. So if you search for it in memory yourself you need to look for values that decrease after you have moved and increased after you have completed an encounter, the same address is constant throughout the game in both CDs.
This isn't helpful for people using hardcoded cheats in images for an actual console, unfortunately.
fafadou wrote:ner0 wrote:I was playing this game (USA) early this year in Flycast through RetroArch, I wrote a bunch of cheats for it. The interest may be limited, but I'll attach the cheat file for whomever might want to make use of it.
One other thing, the cheat for the encounter rate was fairly easy to make because it's a counter that starts at a fixed value, which I don't recall at the moment, and decreases with every step/movement the player makes. So if you search for it in memory yourself you need to look for values that decrease after you have moved and increased after you have completed an encounter, the same address is constant throughout the game in both CDs.
This isn't helpful for people using hardcoded cheats in images for an actual console, unfortunately.
Thank you, for my knowledge it's almost impossible to find it.
This is a cheat engine file ?
pomegd wrote:It is not difficult to just double the experience.
However, it is not only experience that is gained after the battle, but also MagicExp. and money.
It would be a bit troublesome to double these as well.
pomegd wrote:While pressing the B button, you will not be encumbered.
Only the first battleship and ship movements have been checked. Therefore, there may be imperfections.Code: Select all
us ver.
track03.bin
find:
8d f3 06 d3 38 f2 34 f2 05 89 05 d1 12 62 01 72 22 21 07 a0 09 00 e8 a1 09 00 00 00 0c 0c 57 8c
replace:
06 d3 30 60 02 c8 09 00 05 8b 05 d1 12 62 01 72 22 21 07 a0 09 00 e8 a1 09 00 00 00 4c 42 56 8c
This work has many encounters, but what is interesting is that during the movement of the ship, the value of the encounters increased even when the ship was at a standstill.
I was mistaken.
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