Favrenation wrote:Mike and I confirmed that when a PC player joins a game with only one other player in the game that the DC will NOT be FSODed out. It always happens when more then one player is in the game when the PC player joins.
Also one time when I was playing with two other people. (I'm on PC they are all on DC) we were fighting a boss. I purposely left and I kicked Doc. He had a BBA. The other guy was fine with a linux PC-DC server.
Well, I couldn't make any FSODs happen on my normal test setup at home, no matter what order I connected and disconnected/left the game with. My normal set up is one DCv1, one DCv2, one PC. Also, I really doubt that the BBA has anything to do with it. There's no difference in packets I've ever seen between using the modem and the BBA. I still need to do more testing for this one.
grolt wrote:Yesterday, four of us were playing a guild mission and then midway through someone had to leave. When he left it caused the rest of our games to go out of sync. While we could still see each other, each person basically played their own game, because enemies would be in different locations for each player, and during the final boss fight, it would show on one screen that the boss was dead, but for the other two players we had to still keep fighting it until we killed it ourselves. Then, at the very end of the final boss fight (Dark Falz) we all got booted and lost some loot. It was pretty weird. We also had a crash that was triggered by a PC player joining our team, I believe. Can't remember the details of that now.
This is an odd one (not the part about crashing with a PC player... that I need to research more), and I'm not entirely sure how to explain what's going on with it, although I've seen something similar for the first time in my testing tonight. Basically, what I saw happen is that if I had a DCv1, DCv2, and PC in one game, and the DCv2 left, neither the DCv1 or PC client would send any more packets to the server.
To make matters more odd on this one, the PC player could still see the DCv1 player move around, but the DCv1 player couldn't see the PC player moving. It doesn't make any sense to me why that would happen, since I'd expect what you stated earlier to happen (where everyone is in their own little world).
PSO really does some odd things sometimes...