GD explorer help

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skull_diggery
rebel
Posts: 16

GD explorer help

Post#1 » Sat Jan 07, 2023 9:28 am

Hi there,

I'm trying to extract the data from track 3 bin of a game and I keep getting the following error:
"Unable to open image: No valid file-system found"

Anyone know how I might be able to extract the data from this?

Thanks!

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Ian Micheal
Developer
Posts: 6007
Contact:

Re: GD explorer help

Post#2 » Sat Jan 07, 2023 10:33 am

Try these tools



I work on proto types and other things for collectors it's all i use..

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cicadas
rebel
Posts: 21

Re: GD explorer help

Post#3 » Thu Jan 12, 2023 7:44 pm

thanks for posting this, Ian. reading through the comments on your video helped me with an error i've been running into with a few games ("[Errno 22] invalid mode ('rb') or filename") - it looks like the issue was that i needed to track down different dumps.

the games that work with these batch tools use this specific format, which is apparently called "General GDI":

Code: Select all

gamename.gdi
track1.bin
track2.raw
track2.bin


for the games that had a .gdi file but not in that specific format, i was able to convert them with "GDI-Utils" by SONIC3D. they did successfully rip with "Extract GDI Image.bat" at this point (though i still couldn't open this version in GDRom Explorer).
https://www.romhacking.net/utilities/1449/

for the games that have a .cue but no .gdi, i'm not sure what to do with them yet :lol:

SMiTH
Black Mesa
Posts: 1496

Re: GD explorer help

Post#4 » Fri Jan 13, 2023 1:01 am

cicadas wrote:i still couldn't open this version in GDRom Explorer


I have to use 2 different gd rom explorer versions when extracting gdi game data.
v1.50 and v1.63
sometimes one version fails to extract or even load a gdi, so i use the other.
If both fail, then I use familyguys batch script. (I think its called gdi2data?)

---

As for creating .gdi files, I need to learn howto make them.
Never messed with creating a .gdi.

If I have a selfboot cdi and a sort order, can i create the gdi from the cdi sourced data and the sort txt?
Will the created .gdi keep the same sort order as the original cdi?

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Ian Micheal
Developer
Posts: 6007
Contact:

Re: GD explorer help

Post#5 » Fri Jan 13, 2023 1:45 am

Can build and unpack and edit a gdi with the tools in the video never used Gdrom explore ever and ton of the proto types i have built people are using.. Commandline drop drag the folder over the bat file it's not hard..

Why you want be using cdi files for anything in gdi i dont know.. Unless your trying to turn some thing that was only released as cdi..

Cant make homebrew a gdi with out using the patch on my github and building that from src including modding kos..SO you need the src code to each and every thing you made a GDI..
Want me to make some that used katana or wince back into a GDI i can do it..

SMiTH
Black Mesa
Posts: 1496

Re: GD explorer help

Post#6 » Fri Jan 13, 2023 2:16 am

Ian Micheal wrote:Why you want be using cdi files for anything in gdi i dont know..


To use the data from previously created selfboot cdi's, then make a gdi as well.
I can take older selfboot cdi's I made, extract them then build gdi <---
So you could have a .cdi and .gdi for ppl to download?
Idk, I will check the video. :lol:

Ian Micheal wrote:unless your trying to turn some thing that was only released as cdi..

Yes.

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Ian Micheal
Developer
Posts: 6007
Contact:

Re: GD explorer help

Post#7 » Fri Jan 13, 2023 6:37 am

Nothing made on kos will work bins what ever etc..

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CORE316
photon blast
Posts: 114

Re: GD explorer help

Post#8 » Tue Jul 18, 2023 5:49 pm

Hey not trying to bump an old thread but it relevant here.

I had this issue before but this time I cant resolve it?

viewtopic.php?f=42&t=15186

I am trying to add Custom Disc PVRs to these GDROMs from here @dubcity Collections (Big Thanks) :D

Bangai-O (USA) (TapamN VGA Patched)
ECW Anarchy Rulz (USA) (TapamN VGA Patched)
ECW Hardcore Revolution (USA) (TapamN VGA Patched)
King of Fighters - Dream Match 1999, The (USA) (TapamN VGA Patched)
Nanatsu no Hikan - Senritsu no Bishou (Seven Mansions Ghastly Smile) (Japan)(Translation Version 1.4)(TapamN VGA Patched)
Soul Fighter (USA) (TapamN VGA Patched)


I can Drag n Drop on Extract No Problem but when it comes to Build or Build Truncated it dont work?

Build truncated GDI image.

------------------------------------- Created by Rocky5
----------------------------------------- Version
timeout: invalid time interval '/t'
Try 'timeout --help' for more information.
find: 'Track*.raw': No such file or directory
find: '/v': No such file or directory
find: '/n': No such file or directory
find: '/c/$Recycle.Bin/S-1-5-18': Permission denied
find: '/c/$Recycle.Bin/S-1-5-21-1369051196-1462446571-2752092377-1000': Permission denied
find: '/c/$Recycle.Bin/S-1-5-21-1369051196-1462446571-2752092377-500': Permission denied


I get same result if I was using RazorX 0GDTEX.PVR Tools Extracts but wont Build? WTF? Very Frustrating.

These GDROMs Successfully Rebuilt No Issue!
Biohazard Code: Veronica Kanzenban (R.E. Code Veronica X Mod)(Japan)(Translated)(GDEMU FIX)
Dead or Alive 2 Limited Edition
Resident Evil - Code Veronica (USA) GDEMU FIX

Basically Updating some of my Games with Fixes and Translations.
My PVRs attached.
Attachments
PVR_IMAGES.7z
(240.29 KiB) Downloaded 61 times

User avatar
CORE316
photon blast
Posts: 114

Re: GD explorer help

Post#9 » Fri Jul 21, 2023 1:47 pm

Ok think it is a Dot Net Framework issue 1-3.5 installed fixed it on XP.

Without Dot Net using Razor 0GDEXTOOL delected extracted files will wipeout User Directory ran via desktop just aswell it was a Virtual Machine.

Windows 11 has issues?

Steve_Doido
noob
Posts: 2

Re: GD explorer help

Post#10 » Sat Oct 14, 2023 4:35 pm

Say, did anyone have any luck running the software on Linux? I'm short of using a virtual machine to run it.

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