
Edit : it works like a charm !
Code: Select all
#define SIGNAL_TYPE(mode) (mode & 0x03)
#define VGA 1
if (SIGNAL_TYPE((requested_mode) == VGA) {
//Force 640x480
} else {
//Handle low resolutions, not run
}
Code: Select all
#define SIGNAL_TYPE(mode) (mode & 0x03)
if (SIGNAL_TYPE((requested_mode) == 0xFF) {
//Force 640x480 is not run because of impossible check
} else {
//Handle low resolutions, now always run
}
Hmm, keeping NTSC working was mainly kind of lucky. There was one patch that I think might have responsible for breaking RGB, maybe I'll check and see if I can modify it to work differently, but it's not something I'm going to go out of my way for. Anyone who wants RGB still has the original after all.streeker wrote:Though Scart/RGB output is now broken.
I'm seeing Track03 and Track37 in the archive. No Track01. Is this correct?MoeFoh wrote:VGA patched track01 and track37 of the TOSEC Bangai-O dump. Working on GDEMU.
https://www.mediafire.com/file/gyt7ev3y ... mN.7z/file
TapamN wrote:Anyone who wants RGB still has the original after all.
Really not a big deal IMHO. We just have to choose whatever version of the game we want to use whith the desired cables.TapamN wrote:Getting other non-VGA games to remain working with NTSC will probably be more difficult. Bangai-Oh is unique in that it still kind of works if you bypass the BIOS's cable check; the game still checks the cable type and requests VGA, but runs at the wrong resolution because of the PVR driver. Other non-VGA games are probably be hard coded to NTSC, so squeezing in a cable check would be hard. Any patches for those will likely be VGA only, without NTSC support.
To be clearer about the RGB issue: video output is still there. But vertically it is "too big" now, so that the bottom half is cut off.TapamN wrote: Hmm, keeping NTSC working was mainly kind of lucky. There was one patch that I think might have responsible for breaking RGB, maybe I'll check and see if I can modify it to work differently, but it's not something I'm going to go out of my way for. Anyone who wants RGB still has the original after all.
Oh, that's not what I was expecting. That would be trickier to fix. I'll try to take a look at it, but it's probably more effort than I'm willing to spend.streeker wrote:To be clearer about the RGB issue: video output is still there. But vertically it is "too big" now, so that the bottom half is cut off.
Thanks, updated to say "track03".mario64 wrote:I'm seeing Track03 and Track37 in the archive. No Track01. Is this correct?MoeFoh wrote:VGA patched track01 and track37 of the TOSEC Bangai-O dump. Working on GDEMU.
https://www.mediafire.com/file/gyt7ev3y ... mN.7z/file
EDIT: Never mind. Got it working with the Universal Patcher. Thank you @TapamN and @ateam!!!