Neogeo Battle Coliseum

munooue
undertow
Posts: 32

Re: Neogeo Battle Coliseum

Post by munooue »

Image

stranno
shadow
Posts: 14

Re: Neogeo Battle Coliseum

Post by stranno »

Esppiral wrote:Can you post a screenshot? I haven't tested on teal hardware but it runs ok on demul, Demul is very accurate Dreamcast emulator so I expect it to behave the same on a real console.
That gif I've posted is the white screen I'm getting. Can't you see it?

https://i.imgur.com/3acNq0k.gif

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freakdave
undertow
Posts: 25
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Re: Neogeo Battle Coliseum

Post by freakdave »

megavolt85 wrote:
Acey wrote:Please do a mode or usb gdrom patch fix on this please
test for MODE
https://mega.nz/file/idgEjQjS#iXQWkRCiw ... JwdiAf6_Kg
This test version still blacks out on the Terraonion Mode :|
Too easy! Just as I thought!

RevQuixo
shadow
Posts: 5

Re: Neogeo Battle Coliseum

Post by RevQuixo »

megavolt85 wrote:
Acey wrote:Please do a mode or usb gdrom patch fix on this please
test for MODE
https://mega.nz/file/idgEjQjS#iXQWkRCiw ... JwdiAf6_Kg

This still black screens.

Acey
minority
Posts: 66

Re: Neogeo Battle Coliseum

Post by Acey »

megavolt85 wrote:
Acey wrote:Please do a mode or usb gdrom patch fix on this please
test for MODE
https://mega.nz/file/idgEjQjS#iXQWkRCiw ... JwdiAf6_Kg
Just tried it still the same no light indicator for read and black screen after excuteing maybe I might have better luck with a usb gd rom version?

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Conatus
dark night
Posts: 52

Re: Neogeo Battle Coliseum

Post by Conatus »

megavolt85 wrote:
Acey wrote:Please do a mode or usb gdrom patch fix on this please
test for MODE
https://mega.nz/file/idgEjQjS#iXQWkRCiw ... JwdiAf6_Kg
the issue is not the image, its that you are writting flash comm commands to the gdrom port, this is confusing MODE.

We would like to add filesystem access commands to MODE so you would be able to read/write data from the SD/HDD (so high scores and settings could be changed and stored into the SD or HDD filesystem)

This is the required fix for MODE :

track04.iso vs TRACK04_ORIGINAL.ISO

0011325C: 09 21
0011325D: 00 23
00113262: 09 11
00113263: 00 20
0011326A: 09 21
0011326B: 00 21
00113274: 09 01
00113275: 00 22
0011327A: 09 31
0011327B: 00 20
00113314: 09 CA
00113315: 00 8B

Image

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freakdave
undertow
Posts: 25
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Re: Neogeo Battle Coliseum

Post by freakdave »

Thanks BmNT, this fix worked!
Too easy! Just as I thought!

RevQuixo
shadow
Posts: 5

Re: Neogeo Battle Coliseum

Post by RevQuixo »

BmNT wrote:
megavolt85 wrote:
Acey wrote:Please do a mode or usb gdrom patch fix on this please
test for MODE
https://mega.nz/file/idgEjQjS#iXQWkRCiw ... JwdiAf6_Kg
the issue is not the image, its that you are writting flash comm commands to the gdrom port, this is confusing MODE.

We would like to add filesystem access commands to MODE so you would be able to read/write data from the SD/HDD (so high scores and settings could be changed and stored into the SD or HDD filesystem)

This is the required fix for MODE :

track04.iso vs TRACK04_ORIGINAL.ISO

0011325C: 09 21
0011325D: 00 23
00113262: 09 11
00113263: 00 20
0011326A: 09 21
0011326B: 00 21
00113274: 09 01
00113275: 00 22
0011327A: 09 31
0011327B: 00 20
00113314: 09 CA
00113315: 00 8B

Image
These changes work on MODE

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megavolt85
Developer
Posts: 1966

Re: Neogeo Battle Coliseum

Post by megavolt85 »

I did not notice this function, in fact, you just need to disable it
link in first post updated

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Conatus
dark night
Posts: 52

Re: Neogeo Battle Coliseum

Post by Conatus »

megavolt85 wrote:I did not notice this function, in fact, you just need to disable it
link in first post updated
We are going to add functions to MODE so you can bring back the test menu, store settings, keep per game sram on the filesystem


Open File (for read or write)
Read data from offset (2048 bytes)
write data to offset (2048 bytes)

we will make some library, or asm code so you can use them
but that will need new firmware

BTW thanks for your awesome work
Last edited by Conatus on Wed Sep 13, 2023 2:52 pm, edited 1 time in total.

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