DREAM BEATS OF RAGE 7.2 With VMU ICON RUMBLEPACK AND VMU SAVING

Place for discussing homebrew games, development, new releases and emulation.

Moderators: pcwzrd13, deluxux, VasiliyRS

Poll: What improvement, do you want, to see the most ?

Ported Video FMV cutscenes
20
38%
Scale Rending
9
17%
Change's from new src ported down
24
45%
Total votes: 53


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Ian Micheal
Developer
Posts: 6007
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Re: DREAM BEATS OF RAGE 7.1 With RUMBLEPACK AND VMU SAVING

Post#322 » Mon Nov 14, 2022 10:33 pm

erifpiR wrote:I have a problem with the last revision (dblow3.rar), the engine starts but slowly slow for the 1st data load a diference are V7.1 (2021), the engine also freezes on the Game Over screen, The games that try with Flycast v2.0 / Redream V1.5 are:

Tengo problema con la última revisión (dblow3.rar), arranca el motor pero lento muy lento para la 1era carga de datos a diferencia v7.1 (2021), tambien el motor se congela en la pantalla de Game Over, los juegos que probe con flycast v2.0 / redream v1.5 son:

- Double Dragon Bangaihen (DreamCast Edition)
- Super Final Fight Gold Plus (Ultra Lite Edition)
- World Heroes: Supreme Justice (Extra)[Plus]
- Ryo No Ken Nekketsu (Arrange Edition)
- Night Slashers: The Another Story (Version Beta 4)
- Golden Axe Myst (Test 1)

I realized that you deleted the .pak file support, Because none starts and gives me the following message:

Me di cuenta que eliminaste el soporte archivo .pak, porque no me arranca ninguno y me da el siguiente mensaje:

612.jpg

Thanks for testing doing the same just rename bor.pakcache.mmu and pak support
It dont freeze for me on the game over screen on redream 1.50 it might if it's got a vmu with other game saves add vmu to redream or format it..

Check redream.log for info on why it crashed and post for the games..
pak support is still there just not much point it uses more ram to use it always has.. Being there is no ogg or png you want to be fixing any pak file to the data folder and fixing files.. Pak file loading on dc is up to 10 minson cdr..Why it should never be used very good if you want to break gdrom's..
Attachments
redream.log
(15.37 KiB) Downloaded 47 times
Last edited by Ian Micheal on Mon Nov 14, 2022 11:18 pm, edited 2 times in total.

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Dakangel
letterbomb
Posts: 151

Re: DREAM BEATS OF RAGE 7.1 With RUMBLEPACK AND VMU SAVING

Post#323 » Mon Nov 14, 2022 11:17 pm

Ian Micheal wrote:want to use bor.pak on gdemu call it cache.mmu on root


So the cdi file structure should be:

cdi root/:

cache.mmu (instead the bor.pak in the pak folder)
IP.bin
1st_read.bin ????
db.bin (the dreambor itself)
menu.bin ???? (is still used?)
sample.roq (optional intro video for the cdi in 512x512 resolution)

data/
(game files here decompressed and exposed from the .pak)

pak/
bor.pak (not used anymore because the cache.mmu)

Logs/
Saves/
Screenshots/
(the three above unused)
Last edited by Dakangel on Mon Nov 14, 2022 11:21 pm, edited 1 time in total.

User avatar
Ian Micheal
Developer
Posts: 6007
Contact:

Re: DREAM BEATS OF RAGE 7.1 With RUMBLEPACK AND VMU SAVING

Post#324 » Mon Nov 14, 2022 11:20 pm

Dakangel wrote:
Ian Micheal wrote:want to use bor.pak on gdemu call it cache.mmu on root


So the cdi file structure should be:

cdi root/:
..cache.mmu (instead the bor.pak in the pak folder)
..IP.bin
..1st_read.bin ????
..db.bin (the dreambor itself)
..menu.bin ???? (is still used?)
..sample.roq (optional intro video for the cdi in 512x512 resolution)
........pak/
..........bor.pak (not used anymore because the cache.mmu)
....data/
......(game files here decompressed and exposed from the .pak)
....Logs/
....Saves/
....Screenshots/
......(the three above unused)


That's correct only one you really need is data folder ..
selfboot cdi for this shows Dreambor Mobile Suit Z Gundam
https://mega.nz/file/ezBlgYbL#4_tieeVcx ... c_rtzCq48c
Attachments
bandicam 2022-11-14 22-30-14-374.jpg

erifpiR
lithium
Posts: 43

‪‫‬‭‮ 

Post#325 » Tue Nov 15, 2022 1:30 am

‪‫‬‭‮ 
Last edited by erifpiR on Sun Jan 01, 2023 2:23 am, edited 1 time in total.

erifpiR
lithium
Posts: 43

‪‫‬‭‮ 

Post#326 » Tue Nov 15, 2022 2:14 am

‪‫‬‭‮ 
Last edited by erifpiR on Sun Jan 01, 2023 2:23 am, edited 1 time in total.

User avatar
Ian Micheal
Developer
Posts: 6007
Contact:

Re: DREAM BEATS OF RAGE 7.1 With RUMBLEPACK AND VMU SAVING

Post#327 » Tue Nov 15, 2022 2:24 am

erifpiR wrote:DreamBOR 7.1 MOD. (TEST 1)

https://multiup.org/3be88211215224dfba46eac9000292ee


return to menu
https://streamable.com/rmqvfj

just place menu bin on root in the data folder problem solved..

Nice work :) I really like the art menu and work :)

Normal memory use
normal.jpg

Ultra
redream 2022-11-15 02-19-54-481.jpg



Normal Memory use
normal (2).jpg


Ultra
ultra.jpg

User avatar
Ian Micheal
Developer
Posts: 6007
Contact:

Re: DREAM BEATS OF RAGE 7.1 With RUMBLEPACK AND VMU SAVING

Post#328 » Tue Nov 15, 2022 2:45 am

erifpiR wrote:DreamBOR 7.1 MOD. (TEST 2)

https://multiup.org/5e3f101f40a1b06898a03f9679f7e649


Thanks for your testing and tests.

Place your menu bin on root copy to data folder it will then return to your selection menu..

User avatar
Ian Micheal
Developer
Posts: 6007
Contact:

Re: DREAM BEATS OF RAGE 7.1 With RUMBLEPACK AND VMU SAVING

Post#329 » Tue Nov 15, 2022 2:53 am

Here is db4 ultra Can see the math functions 166fps.. I will have to do a vsync
redream 2022-11-15 02-49-22-098.jpg


Normal old
redream 2022-11-15 02-51-05-470.jpg
Attachments
DBBOR4.rar
(426.59 KiB) Downloaded 51 times

erifpiR
lithium
Posts: 43

‪‫‬‭‮ 

Post#330 » Tue Nov 15, 2022 4:32 pm

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Last edited by erifpiR on Sun Jan 01, 2023 2:24 am, edited 1 time in total.

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