Revolt Mod - Help needed.

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Anthony817
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Re: Revolt Mod - Help needed.

Post#41 » Sun Feb 02, 2020 2:50 pm

RetroFox wrote:Tried it and it failed for me but for whatever reason windows search decided it knew where the selfboot pack I was given originally =D. Work will be slow but I have some ideas for GTA.

Edit: Tested a few ways and got it working, back in action!
odd problem though, No boot in NullDC - Does boot in chancast but chancast load any version of GTA to the menu so testing is screwed.
(null DC loads original CDI, but not the repacked .nrg)


Have you made any other progress with this? Perhaps we need a dedicated GTA 2 modding thread? Lots of talented people here lately that might could help you figure this stuff out.
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Ian Micheal
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Re: Revolt Mod - Help needed.

Post#42 » Sun Feb 02, 2020 6:10 pm

I give it a try my self could not get it to boot Sure it can be done The dc cars work in the pc version when i tryed there the same so a mod pak of cars should work on dc you would think
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fafadou
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Re: Revolt Mod - Help needed.

Post#43 » Mon Feb 03, 2020 8:12 am

For me there is also a little bug with radio in GTA2.

In the probably easy to patch wince games list, I'm thinking about resident evil 2, the pc version have better model. Probably a copy and paste should be enough :-)
The dreamcast of resident evil 2 is very good and appreciate because it's the only version with FMV in full screen without black bars.

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SMiTH
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Re: Revolt Mod - Help needed.

Post#44 » Tue Feb 04, 2020 6:28 pm

so what is the issue with revolt dc mod?
the .pvr files?
creating the .iso?

i was surprised by the amount of mods for revolt pc.
300 pages filled with mods for this game.
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Anthony817
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Re: Revolt Mod - Help needed.

Post#45 » Tue Feb 04, 2020 6:36 pm

I think he was having issues with the textures when importing brand new custom maps from PC. So sounds like .pvr issue if I recall correctly. He could add maps, but it used the wrong texture from stock maps I think? Been so damn long since this thread was created.

I guess in this picture he just used the custom car on the original stock map.

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SMiTH
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Re: Revolt Mod - Help needed.

Post#46 » Tue Feb 04, 2020 6:43 pm

i wish all of the model/texture swapping threads @ schthack pso forums were still available.
there were tons of tools, tutorials, and modders there.
this info could help with modding many dc games.

more than likely retrofox would need to compare the stock pc textures to the stock dc textures in hex, to find what bytes need be changed to load them on dc.
most of the time that is the case.
not always.
but, i bet he already knows that.

i'm sure there are tons of tools available on the various revolt pc modding websites.
i doubt there are many differences between the pc and dc version of the game.
maybe?
endianness?
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