Could the music system be looked @ ? I forget the other thread it was mentioned in
I heard the same , fucking , song , about 20 times . Off the GD
Moderators: pcwzrd13, deluxux, VasiliyRS
Code: Select all
;(From romdisk.dat)
GLOBAL FUNCTION fnSetMaxOpponents ()
INT iMax
BEGIN
IF(Project.eGameStyle==veRetro)
BEGIN
IF(Project.bMultiPlayer)
BEGIN
iMax=Project.iMaxMultiRetro-2
END
ELSE
BEGIN
iMax=Project.iMaxRetro-1
END
Project.iNbOpponent=iMax
END
ELSE
BEGIN
IF(Project.eGameMode==veTimeAttack)
BEGIN
Project.iNbOpponent=9
END
ELSE
BEGIN
IF(Project.bMultiPlayer)
BEGIN
iMax=22
END
ELSE
BEGIN
iMax=Project.iMax-1
END
Project.iNbOpponent=iMax
END
END
;CALL Project.fnCalcNbPilote()
iMax=0
Project.iGridPos[iMax]=1
iMax=1
Project.iGridPos[iMax]=2
END y;
mistamontiel wrote:Serious ? I thought it was jus the FMVs that wear and music tracks tickle o.0
I just noticed the sound options ! If I crank the music slider all the way down they won't play ? Rather than playing on mute
mrneo240 wrote:Credit: asasega
Racing Simulation 2 - Monaco Grand Prix On-Line T-45006D50V1.002
60fps
011969A8
0000E400
1165CA78 offset track21.bin
mrneo240 wrote:the first 2 lines is a gameshark code.
second is if you were modifying an original dump.
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