Roel wrote:You have a keen eye!
I'm should think that this is just an exception, as the cases are not re-used. They aren't exactly new either, though - according to the publisher they're original Dreamcast cases that were never used and have been in storage for many years.
Roel wrote:I'm happy to hear that, dave_van_damn!
Yes, that is compared to the original DC release.
The Wii has very different video hardware than the DC. It can simulate low resolutions via an internal scaler, which allowed me to opt for a "fake" resolution of 432x320 pixels (576x320 in widescreen mode), which is 2/3 of the actual resolution output to the screen. This does blur the image slightly, but not too much to be very noticeable. And on interlaced screens it actually improves the image, because the vertical blurring reduces flickering (although the Wii also has an optional built-in filter for this exact purpose).
I could have done the same thing on the DC with two-pass rendering, but that would have had a detrimental effect on the frame rate. Another option is to scale all sprites on the fly, and that's actually what I've done in the new DC version, but not with the same 2/3 ratio. 2/3 produces very noticeable artifacts (or less noticeable artifacts and low framerate again), so I used 1/2 instead. This effectively gives us 320x240, the same resolution as the DC original.
I did tweak the camera settings a bit, so in the new DC version you can see about as much of the road ahead as on the Wii. At the expense, of course, of your view of the road behind you - but that's not as important.
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