Andro Dunos II - New DC Game 2021

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mazonemayu
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Re: Andro Dunos II - New DC Game 2021

Post#31 » Tue Aug 24, 2021 8:50 am

fafadou wrote:

and you're right my friend, I tried to refound the interview of Philippe Nguyen (joshprod) but it's a miss...
I was driving and listening the radio in the same time, my memories aren't good.


:lol: :lol:
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Re: Andro Dunos II - New DC Game 2021

Post#32 » Tue Aug 24, 2021 7:41 pm

mazonemayu wrote:
DCGX wrote:Hm. Dually noted about 'Captain Tomaday.' If the slowdown is that bad, it can definitely hurt the gameplay experience. Bummer since it's not like the DC has a lot of cute-em-ups.


Such a missed opportunity, as it is an incredible game. I made some quick feetage for you, there’s almost nothing on screen in the vid, and it can get worse if you take an option (let alone 2 :lol: ). And at times there’s 20 enemies on screen and it runs like a train…I haven’t even tried co-op yet 8-)

https://youtu.be/H173q14XSBo

https://youtu.be/zqzmW4fQ28c


Whoa. That is some crazy slowdown! Yeah it just looks like a poor port job since it seems to be related to the part of the game rather than what the game has on screen and is doing. Do you think it's still worth playing? Or is this slowdown a common theme throughout play?

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mazonemayu
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Re: Andro Dunos II - New DC Game 2021

Post#33 » Wed Aug 25, 2021 3:11 am

DCGX wrote:
Whoa. That is some crazy slowdown! Yeah it just looks like a poor port job since it seems to be related to the part of the game rather than what the game has on screen and is doing. Do you think it's still worth playing? Or is this slowdown a common theme throughout play?


Depends on how bad you want to play it I guess :lol:
I have noticed that there’s less slowdown if you only use one weapon at a time during those parts that slow down (which obviously isn’t the intention & makes those parts a lot longer and harder LOL)

I’m hoping they will eventually release a fixed version, but I’m afraid that’s just idle hope :?
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Re: Andro Dunos II - New DC Game 2021

Post#34 » Wed Aug 25, 2021 10:54 am

I wouldn't put it past JoshProd to be honest. But, yeah, sadly, it doesn't sound worth it to me.

This definitely makes me want to wait until reviews of 'Andro Dunos II,' especially for the 3DS, are in before buying it.

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Re: Andro Dunos II - New DC Game 2021

Post#35 » Wed Aug 25, 2021 1:06 pm

DCGX wrote:
This definitely makes me want to wait until reviews of 'Andro Dunos II,' especially for the 3DS, are in before buying it.


This is why I’ve waited so long to get Armed 7 and Battle Crust: needed to see a few reviews first :mrgreen:
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Re: Andro Dunos II - New DC Game 2021

Post#36 » Wed Aug 25, 2021 3:43 pm

Well, a new game for the 3DS is different than a new game for the Dreamcast. It might not stick around as long. I don't think it's a stretch to say it's going to have a smaller print run on 3DS.

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Ian Micheal
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Re: Andro Dunos II - New DC Game 2021

Post#37 » Wed Aug 25, 2021 4:06 pm

mazonemayu wrote:
DCGX wrote:
This definitely makes me want to wait until reviews of 'Andro Dunos II,' especially for the 3DS, are in before buying it.


This is why I’ve waited so long to get Armed 7 and Battle Crust: needed to see a few reviews first :mrgreen:



they both need Optimizing suffer problems

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mazonemayu
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Re: Andro Dunos II - New DC Game 2021

Post#38 » Wed Aug 25, 2021 5:45 pm

Ian Micheal wrote:
mazonemayu wrote:
DCGX wrote:
This definitely makes me want to wait until reviews of 'Andro Dunos II,' especially for the 3DS, are in before buying it.


This is why I’ve waited so long to get Armed 7 and Battle Crust: needed to see a few reviews first :mrgreen:



they both need Optimizing suffer problems


There isn’t a game in the world that doesn’t have small problems, most of the time we can all live with that…as long as those flaws aren’t game breaking that is :mrgreen:
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Re: Andro Dunos II - New DC Game 2021

Post#39 » Wed Aug 25, 2021 6:04 pm

mazonemayu wrote:
Ian Micheal wrote:
mazonemayu wrote:
This is why I’ve waited so long to get Armed 7 and Battle Crust: needed to see a few reviews first :mrgreen:



they both need Optimizing suffer problems


There isn’t a game in the world that doesn’t have small problems, most of the time we can all live with that…as long as those flaws aren’t game breaking that is :mrgreen:


They need to replace the ogg music it has no use on a dreamcast it takes all cpu time to convert and %15 cpu time while playing mixing on the main cpu the version of both i tested was like running 15 to 20 fps at max and slow to crawl when it does a ogg conversion

It all could be fixed just by using ADX i updated or cdda which the game takes no space on the cdr

It would then run 15 to 20fps faster

Seem to me the dev does not know about all the api's to use OGG is no no it stalls the cpu and pipline to hell

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mazonemayu
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Re: Andro Dunos II - New DC Game 2021

Post#40 » Thu Aug 26, 2021 2:43 am

Those are game breakers indeed…
We are SEGA generation.

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