King of Fighters NeoWave(2022.03.01)

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javierv14
fire
Posts: 81

Re: King of Fighters NeoWave

Post#41 » Tue Nov 17, 2020 10:28 pm

can some please help me do configuration?
X=HP
A=HK
Y=LP
B=LK

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yzb
Developer
Posts: 130

Re: King of Fighters NeoWave

Post#42 » Wed Nov 18, 2020 6:46 am

Update the selection method of angel and k9999

mathieulh
lithium
Posts: 36

Re: King of Fighters NeoWave

Post#43 » Thu Nov 19, 2020 4:37 am

Hi YZB, do you have the patches used to enable the hidden characters in KOF NeoWave? I want to enable them on the Naomi convert of the rom.

Cheers :)

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yzb
Developer
Posts: 130

Re: King of Fighters NeoWave

Post#44 » Thu Nov 19, 2020 6:27 pm

mathieulh wrote:Hi YZB, do you have the patches used to enable the hidden characters in KOF NeoWave? I want to enable them on the Naomi convert of the rom.

Cheers :)


Without a patch, I am directly modifying the main program file.
I don’t know what Naomi’s rom is like, you can pass one and let me see

mathieulh
lithium
Posts: 36

Re: King of Fighters NeoWave

Post#45 » Fri Nov 20, 2020 3:23 am

yzb wrote:
mathieulh wrote:Hi YZB, do you have the patches used to enable the hidden characters in KOF NeoWave? I want to enable them on the Naomi convert of the rom.

Cheers :)


Without a patch, I am directly modifying the main program file.
I don’t know what Naomi’s rom is like, you can pass one and let me see


The code is exactly the same as the original Atomiswave rom except a specific loader (at 0x500) runs prior to the actual (untouched) atmomiswave rom (at 0xff00).

By patches I meant the changes you used in track04 (1st_read.bin) to unlock the characters.

Here is a link to all the current naomi Atomiswave converts I maintain.

https://mega.nz/folder/1lsmDawI#S5rCoeBJlAIyg48ybMdxMg

The original thread about the converts is here: https://www.arcade-projects.com/forums/ ... -converts/

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MoeFoh
Uber
Posts: 1060

Re: King of Fighters NeoWave

Post#46 » Fri Nov 20, 2020 3:07 pm

“The problem with the world is that the intelligent people are full of doubts, while the stupid ones are full of confidence.”
- Charles Bukowski

cloofoofoo
Dreamcast Swirl
Posts: 534

Re: King of Fighters NeoWave

Post#47 » Fri Nov 20, 2020 3:34 pm

mathieulh wrote:
yzb wrote:
mathieulh wrote:Hi YZB, do you have the patches used to enable the hidden characters in KOF NeoWave? I want to enable them on the Naomi convert of the rom.

Cheers :)


Without a patch, I am directly modifying the main program file.
I don’t know what Naomi’s rom is like, you can pass one and let me see


The code is exactly the same as the original Atomiswave rom except a specific loader (at 0x500) runs prior to the actual (untouched) atmomiswave rom (at 0xff00).

By patches I meant the changes you used in track04 (1st_read.bin) to unlock the characters.

Here is a link to all the current naomi Atomiswave converts I maintain.

https://mega.nz/folder/1lsmDawI#S5rCoeBJlAIyg48ybMdxMg

The original thread about the converts is here: https://www.arcade-projects.com/forums/ ... -converts/


That list is missing unreleased prototypes for atomiswave kenju and force five which have both been released as naomi netboot conversions. I think these guys have it on this page.
https://www.neo-arcadia.com/forum/viewt ... 0#p1331907

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yzb
Developer
Posts: 130

Re: King of Fighters NeoWave

Post#48 » Fri Nov 20, 2020 7:16 pm

mathieulh wrote:
yzb wrote:
mathieulh wrote:Hi YZB, do you have the patches used to enable the hidden characters in KOF NeoWave? I want to enable them on the Naomi convert of the rom.

Cheers :)


Without a patch, I am directly modifying the main program file.
I don’t know what Naomi’s rom is like, you can pass one and let me see


The code is exactly the same as the original Atomiswave rom except a specific loader (at 0x500) runs prior to the actual (untouched) atmomiswave rom (at 0xff00).

By patches I meant the changes you used in track04 (1st_read.bin) to unlock the characters.

Here is a link to all the current naomi Atomiswave converts I maintain.

https://mega.nz/folder/1lsmDawI#S5rCoeBJlAIyg48ybMdxMg

The original thread about the converts is here: https://www.arcade-projects.com/forums/ ... -converts/



I downloaded the nw rom and modified it, you can try

https://mega.nz/file/xOQSQbpY#6PZDeOJ7- ... kAAQ4E46og

mathieulh
lithium
Posts: 36

Re: King of Fighters NeoWave

Post#49 » Fri Nov 20, 2020 7:41 pm

yzb wrote:
mathieulh wrote:
yzb wrote:
Without a patch, I am directly modifying the main program file.
I don’t know what Naomi’s rom is like, you can pass one and let me see


The code is exactly the same as the original Atomiswave rom except a specific loader (at 0x500) runs prior to the actual (untouched) atmomiswave rom (at 0xff00).

By patches I meant the changes you used in track04 (1st_read.bin) to unlock the characters.

Here is a link to all the current naomi Atomiswave converts I maintain.

https://mega.nz/folder/1lsmDawI#S5rCoeBJlAIyg48ybMdxMg

The original thread about the converts is here: https://www.arcade-projects.com/forums/ ... -converts/



I downloaded the nw rom and modified it, you can try

https://mega.nz/file/xOQSQbpY#6PZDeOJ7- ... kAAQ4E46og


Thanks a lot, I just tested the rom, it works great! I will add it to the Naomi converts repository :)

User avatar
yzb
Developer
Posts: 130

Re: King of Fighters NeoWave

Post#50 » Sun Nov 22, 2020 10:21 am

2020.11.22
Fix the black screen is too long :mrgreen:

Please download replace the original file


BTW,I plan to make a cdi version, please provide an appropriate .sram file

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