Xenocider/Project Q
- hombreimaginario
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Re: Xenocider/Project Q
I was aiming for an early 90's Jim Lee's X-men vibe actually, but 80's will domazonemayu wrote:very 80's![]()

Honestly? We haven't decided that yet. I so believe the poster will look more interesting in its original lineart form. More authentic, more exclusive, so to speak.DCGX wrote:I like it in black and white. Will the final poster be colorized?
@hombreimagina | Writer @retrosumus
- mazonemayu
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Re: Xenocider/Project Q
hombreimaginario wrote:I was aiming for an early 90's Jim Lee's X-men vibe actually, but 80's will domazonemayu wrote:very 80's![]()
close enough


We are SEGA generation.
Subscribe:
https://youtube.com/user/mazonemayu <———gameplay vids be here
Visit:
https://www.flickr.com/photos/150479343@N06/albums <—-collection piccies here
Subscribe:
https://youtube.com/user/mazonemayu <———gameplay vids be here
Visit:
https://www.flickr.com/photos/150479343@N06/albums <—-collection piccies here
- hombreimaginario
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Re: Xenocider/Project Q
And this is how the Limited Edition should end up looking! 

http://retrosumus.com/product/xenocider ... l-edition/



http://retrosumus.com/product/xenocider ... l-edition/

@hombreimagina | Writer @retrosumus
- hombreimaginario
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Re: Xenocider/Project Q
New stage, new enemies (lots of them actually), a huge influence from the Shinobi series, some nice transparency effects here and there and... Sakura's Realm is here 
More info: http://www.thedreamcastjunkyard.co.uk/2 ... ng-on.html
Exclusive poster to be included with all pre-orders! Get yours today: http://retrosumus.com/shop/

More info: http://www.thedreamcastjunkyard.co.uk/2 ... ng-on.html
Exclusive poster to be included with all pre-orders! Get yours today: http://retrosumus.com/shop/
@hombreimagina | Writer @retrosumus
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Re: Xenocider/Project Q
X-Men 2099?!hombreimaginario wrote:I was aiming for an early 90's Jim Lee's X-men vibe actually, but 80's will domazonemayu wrote:very 80's![]()
Honestly? We haven't decided that yet. I so believe the poster will look more interesting in its original lineart form. More authentic, more exclusive, so to speak.DCGX wrote:I like it in black and white. Will the final poster be colorized?

THE WORLD AS WE KNOW IT IS A LIE.
If you want it, come and take it from me. If you think you can, you still dont know me.
If you want it, come and take it from me. If you think you can, you still dont know me.
- hombreimaginario
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Re: Xenocider/Project Q
Guys, don't forget to check out our last video. We are particularly proud of how this stage came out 
Also, regarding release... honestly, we could keep the release date for late june as originally announced... But I'd rather polish and beta-test everything a thousand times and make sure it works flawlessly than rush the release just to meet the deadline. And that's what we're planning to do.
We are meeting again this weekend to work on the last stage (which implies that, of course, we haven't showed them all) and will probably reveal some things then. Most likely the new target release date among them.

Also, regarding release... honestly, we could keep the release date for late june as originally announced... But I'd rather polish and beta-test everything a thousand times and make sure it works flawlessly than rush the release just to meet the deadline. And that's what we're planning to do.
We are meeting again this weekend to work on the last stage (which implies that, of course, we haven't showed them all) and will probably reveal some things then. Most likely the new target release date among them.
@hombreimagina | Writer @retrosumus
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Re: Xenocider/Project Q
Could be nice to have some surprises for the finished game too, not showing everything in advance. Just a thought. Yeah, best polish and release when its done, sounds good .hombreimaginario wrote:Guys, don't forget to check out our last video. We are particularly proud of how this stage came out
Also, regarding release... honestly, we could keep the release date for late june as originally announced... But I'd rather polish and beta-test everything a thousand times and make sure it works flawlessly than rush the release just to meet the deadline. And that's what we're planning to do.
We are meeting again this weekend to work on the last stage (which implies that, of course, we haven't showed them all) and will probably reveal some things then. Most likely the new target release date among them.
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