Question about dreamcast homebrew
- GreaseWaffle
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Question about dreamcast homebrew
Would it ever be possible to make an online homebrew dreamcast game?

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- Wombat
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Re: Question about dreamcast homebrew
There is actually already a home-brew port of DOOM out there with BBA support 

- GreaseWaffle
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- GreaseWaffle
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Re: Question about dreamcast homebrew
So.. there's no documentation about dreamcast network coding? At all?

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- noob
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Re: Question about dreamcast homebrew
On this pageGreaseWaffle wrote:So.. there's no documentation about dreamcast network coding? At all?
http://www.boob.co.uk/devdocs.html
There is some info on the modem and BBA but, I have no idea if it can help.
- BlueCrab
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Re: Question about dreamcast homebrew
KallistiOS (the Dreamcast homebrew SDK) supports most of the standard sockets API used by pretty much every OS for developing networked code. Pretty much anyone who has developed a C program using the standard sockets API on a PC should be able to figure it out.
You certainly don't need to worry about the low level details of dealing with the hardware of the modem and/or BBA -- that's all already handled internally in KallistiOS.
You certainly don't need to worry about the low level details of dealing with the hardware of the modem and/or BBA -- that's all already handled internally in KallistiOS.
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