pcwzrd13 wrote:Anthony817 wrote:Wow another port of Quake? Awesome! Would love to see some video of the beta if possible?
Here ya go: https://twitter.com/pcwzrd13/status/988131444215214080
Awesome thanks for the video footage buddy.
Moderator: pcwzrd13
pcwzrd13 wrote:Anthony817 wrote:Wow another port of Quake? Awesome! Would love to see some video of the beta if possible?
Here ya go: https://twitter.com/pcwzrd13/status/988131444215214080
pcwzrd13 wrote:Anthony817 wrote:Wow another port of Quake? Awesome! Would love to see some video of the beta if possible?
Here ya go: https://twitter.com/pcwzrd13/status/988131444215214080
moi wrote:pcwzrd13 wrote:Anthony817 wrote:Wow another port of Quake? Awesome! Would love to see some video of the beta if possible?
Here ya go: https://twitter.com/pcwzrd13/status/988131444215214080
Awesome, thanks!
Is it online already? How many players are supported without too much lag?
PS: That map reminds me of the first custom Q3 map I ever got to run!
Shuouma wrote:due to the nature of old Q1, the online
was really bad regarding lag. So I have now ported QuakeWorld
instead to the DC.
mankrip wrote:Shuouma wrote:due to the nature of old Q1, the online
was really bad regarding lag. So I have now ported QuakeWorld
instead to the DC.
Will you also release your Makaqu version?
I have no interest in QuakeWorld, specially vanilla QuakeWorld. There are people with massive knowledge of Quake network protocols, and some of them created normal Quake engines with improved network protocols, also merging QuakeWorld protocol features into normal Quake.
Implementing a better, more modern and optimized network protocol in Makaqu would take far less work than implementing all of the improvements of Makaqu in QuakeWorld and making QuakeWorld support single player games.
Vanilla QuakeWorld has none of the improvements of Makaqu, and can't run single player games. Sure, it can run some multiplayer mods designed for QW, but that's it.
Sure, it can run some multiplayer mods designed for QW, but that's it.
DR TEAMCAST wrote:i think the interest, at least on these boards, will be the fact that a lot of people still play quakeworld on a daily basis.
i've tried the beta, and i don't want to spill any beans, but performance is GREAT both network and graphics performance.
Sure, it can run some multiplayer mods designed for QW, but that's it.
that's precisely the point, i've never seen this complaint anywhere.
tl;dr quakeworld is going to be fucking awesome
DR TEAMCAST wrote:i think the interest, at least on these boards, will be the fact that [...] if we have a quakeworld night and get 6 or 7 people, PC players can see and the servers will be lit
if somebody wants to play singleplayer quake, your makaqu engine is available
[...]between coop, deathmatch, and team fortress we essentially get 3 new games in one, and then there's other mods. as i try to reply to your post i understand it less and less
moi wrote:
Lol. Since you were repeatedly replying to questions originally directed at Shou's and PCWzrd's at first I thought you were their spokesman.
moi wrote:tl;dr quakeworld is going to be fucking awesome
For sure it will! Can't wait any longer!
PS: Why are you adding that tl;dr sections to your posts all the time?
Why mentioning "spill any beans"-part before? Are you trying to make a statement between the lines?
DR TEAMCAST wrote:no i just posted that because i don't want people here getting a bad taste in their mouth before its even released based on an assumption it doesn't use makaqu
that's just my post style i guess, glad you're paying close attention
with "spill any beans" i mean that i don't want to set some kind of expectation before release and abuse my testing privileges. if shu wants to come in here and answer your questions about modem speeds, compatibility, etc, cool, but he hasn't said much details yet and i don't want to get ahead of him in his own project because he knows better than I. all i'm saying is from what i could try out it's awesome
Users browsing this forum: No registered users