Rayman 2 with and without bump:

Video:
https://youtu.be/_4TU7juoiNs
Mat Hoffman bmx shadowmap:

That would be cool but I remember reading that DC bumpmapping had the limitation of being flat shaded thus not suited for characters or organic things. I wonder if they found a solution to that.Anthony817 wrote:Yeah Soul Calibur for sure used some bump mapping on the ground definitely. Some sources say that the Godzilla game did too especially on Godzilla himself.
I guess i misremembered something, I remember reading a long time ago something about the lighting being constant across the polygon giving it a flat shaded look not suited for organic models on when using bumpmap the dc. I guess not. Yeah I have basic understanding (used to low polymodel as a hobby. ) of bumpmapping , back when I used to model I fiddled around using a greyscale "heightmap" to get a certain look when lit.BlueCrab wrote:Bumpmapping doesn't perturb the actual geometry of the underlying model, so it is always "flat", so to speak. What bumpmapping does is to perturb the normal vectors of a poygon so as to give it the appearance of bumpiness, while not actually making the underlying geometry any more complex -- it gives the illusion of a polygon that is not flat made out of one that actually is.
Flat shading, on the other hand, means that the normals of a particular polygon are constant throughout. Flat shading and bumpmapping cannot possibly be done on the same polygon, considering bumpmapping works by perturbing normals (in theory anyway).
That's not really the case though. Besides the coin in shenmue people generally thought it wasn't used at all. And the fact games like Rayman 2 don't have moving light sources makes it hard to spot. You have other game examples of the technique?mrneo240 wrote:There's plenty of bumpmapping examples for DC.
I don't get how it's surprising
Yep. You can clearly see it, on the floors of Hwang's Silk Road stage, and Kilik's Training ground stage.Anthony817 wrote:Yeah Soul Calibur for sure used some bump mapping on the ground definitely.