They never promised it to be differentsgmx wrote: a better audio nothing really seems to differ from the PCE version

They never promised it to be differentsgmx wrote: a better audio nothing really seems to differ from the PCE version
But fear not, the DC version is the best one, as it has the better audio, and better colour ( specially obvious during the cut scenes)sgmx wrote:Ok so I was a bit too optimistic
After watching videos of the PCengine version, I was completely underwhelmed. I'll still reserve final judgement until I play it though. TBH I only backed this one cause the original DC stretch goal was so close. Wont be doing that again in the future.sgmx wrote:I received mine yesterday, a bit disappointed to be frank I was expecting more from the game, the hitbox is a bit weird, from the pause you can’t return to the main menu (you have to switch off the console and launch the game again). Besides a better audio nothing really seems to differ from the PCE version
so you basically don’t play anything prior to the 32 bit generation then?DCGX wrote:I really don't like games that simply pause with no menu.
That’s truemazonemayu wrote:so you basically don’t play anything prior to the 32 bit generation then?DCGX wrote:I really don't like games that simply pause with no menu.![]()
Honestly, not too often. But that was 20-30 years ago, and pause menus have evolved (and there's more memory to work with). So when this happens now, in newer games, it's not so much a callback as it is lazy.mazonemayu wrote:so you basically don’t play anything prior to the 32 bit generation then?DCGX wrote:I really don't like games that simply pause with no menu.![]()