DREAM BEATS OF RAGE 7.2 With VMU ICON RUMBLEPACK AND VMU SAVING
- Ian Micheal
- Developer
- Posts: 6280
- Location: USA
- Contact:
Re: New Updated Openbor engine Game's posted
I have seen it run on dreamshell I have a beta tester.. Does not crash at all on alien's clash my freind got to the end of the game on dreamshell
- Ian Micheal
- Developer
- Posts: 6280
- Location: USA
- Contact:
Re: New Updated Openbor engine Game's posted
Beta5 Release Low memory use
---------------------------------------------------------------------
Beta5 with custom boot loader bin2bin Should fix loading on a real dreamcast it did on radquake For all the people having trouble use this
link
https://drive.google.com/file/d/1ekbuX8 ... BX1G-/view
confirmed working on a real dreamcast
-Updated Png to new version -- should fix colour palette no longer custom.
-Lowest memory use -upto 1.5 meg less
-Small bin size less memory wasted
-Sprite count no longer set to 500max
Full source code
link
https://drive.google.com/open?id=1_7Pzw ... -19ZXzwDEw
Beta5 bin size 1026kb Beta4 bin size 1687kb 500k of memory optimization -- main focus
---------------------------------------------------------------------
Beta5 with custom boot loader bin2bin Should fix loading on a real dreamcast it did on radquake For all the people having trouble use this
link
https://drive.google.com/file/d/1ekbuX8 ... BX1G-/view
confirmed working on a real dreamcast

-Updated Png to new version -- should fix colour palette no longer custom.
-Lowest memory use -upto 1.5 meg less
-Small bin size less memory wasted
-Sprite count no longer set to 500max
Full source code
link
https://drive.google.com/open?id=1_7Pzw ... -19ZXzwDEw
Beta5 bin size 1026kb Beta4 bin size 1687kb 500k of memory optimization -- main focus
Last edited by Ian Micheal on Thu Jul 04, 2019 12:42 am, edited 4 times in total.
- Ian Micheal
- Developer
- Posts: 6280
- Location: USA
- Contact:
Re: New Updated Openbor engine Game's posted
Beta5 Release Low memory use with custom boot loader WORKING on a real dreamcast
---------------------------------------------------------------------
===============================================================================================================================
Beta5 with custom boot loader bin2bin Should fix loading on a real dreamcast it did on radquake For all the people having trouble use this Working tested
link
https://drive.google.com/open?id=1ekbuX ... ZXlkxBX1G-
===========================================================================================================================
Full source code
link
https://drive.google.com/open?id=1_7Pzw ... -19ZXzwDEw
I made this using, my custom, bin2bin boot loader, ready made of the dde bor game.. Double dragon Extreme
https://mega.nz/#!qzh0wIYJ!MkeNSaOrKp1w ... eYEcpSlxH0
I use a very custom kos Compiler setting's .. Sometime's you need my boot loader..
So try this if it did not work, on your real dreamcast.. tested by Ivan GR thank you
it's working now
+
---------------------------------------------------------------------
===============================================================================================================================
Beta5 with custom boot loader bin2bin Should fix loading on a real dreamcast it did on radquake For all the people having trouble use this Working tested
link
https://drive.google.com/open?id=1ekbuX ... ZXlkxBX1G-
===========================================================================================================================
Full source code
link
https://drive.google.com/open?id=1_7Pzw ... -19ZXzwDEw
I made this using, my custom, bin2bin boot loader, ready made of the dde bor game.. Double dragon Extreme
https://mega.nz/#!qzh0wIYJ!MkeNSaOrKp1w ... eYEcpSlxH0
I use a very custom kos Compiler setting's .. Sometime's you need my boot loader..
So try this if it did not work, on your real dreamcast.. tested by Ivan GR thank you

+
- Ian Micheal
- Developer
- Posts: 6280
- Location: USA
- Contact:
Re: New Updated Openbor engine Game's posted
Ripfire wrote:I'm Sorry my friend, this beta version still has the same problem for my games.But it's a good opportunity to start from zero and update my games to 640x480 @ 16bits to give DC users high-resolution games...
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Lo siento mi amigo, esta versión beta sigue con el mismo problema para mis juegos.Pero es una buena oportunidad de comenzar desde cero y actualizar mis juegos a 640x480 @ 16bits para darle a los usuarios de DC juegos de alta resolucion...
Hi ripfire,
Code: Select all
libpng warning: Application built with libpng-1.2.8 but running with 1.6.19
libpng warning: Application built with libpng-1.2.8 but running with 1.6.19
Here is a version built with PNG1.2.8 like it ask's
https://drive.google.com/open?id=1PgfER ... SDYQd3UZTL
I played it on nulldc thru a few level's I might have a older version of your pak file.. I'm trying to fix the problem.. It will take beta testing and debug info. I have many version of the png.lib and header's
============================================================================================================================
Cache enable
Beta5 cache enabled ,Png 1.6.19 Lowest memory use.. Bin size 992kb
https://drive.google.com/open?id=14g6DC ... gwfD_nwP6i
I had the wrong header file's this one is correct, try it as well. This has the cache system back to normal.. If it work's on any other version it should on this..
Running on cache enable your game run's out of memory
Code: Select all
Level Loading: 'data/niveles/3-1.txt'
Total Ram: 16777216 Bytes
Free Ram: 946180 Bytes
Used Ram: 15831036 Bytes
Requested sbrk_base 0x8d020000, was 0x8cfbd000, diff 405504
kernel panic: out of memory; about to run over kernel stack
Also, there is a error in the first scene it keep's drawing water slowing it down..
Code: Select all
drawing water ...
drawing water ...
drawing water ...
drawing water ...
drawing water ...
drawing water ...
drawing water ...
drawing water ...
drawing water ...
drawing water ...
drawing water ...
drawing water ...
drawing water ...
drawing water ...
drawing water ...
drawing water ...
drawing water ...
drawing water ...
drawing water ...
drawing water ...
drawing water ...
drawing water ...
drawing water ...
drawing water ...
drawing
Code: Select all
Can't play music file 'data/music/gameover'
Can't play music file 'data/music/remix'
I will show cache disable version change..
Massive amount saved check this one to normal one with cache.. 4meg less used.. yes it's a problem on your game No crash still has memory to play other scene's
To disable cache data/video.txt
Here is tmntremix cdi running on beta 5 low ,memory cache disable
Link I made this image to test the game, try my CDI
https://mega.nz/#!zzQH3S5B!-u1vdAxOfnxR ... 7Eh2HHeQnE
- Ian Micheal
- Developer
- Posts: 6280
- Location: USA
- Contact:
Re: New Updated Openbor engine Game's posted
Hi,
Since , downporting change's from the new openbor source code is winning the poll i have started with this..
I have down ported SDL correct 320x240 8,16,32bit SDL rending code from openbor version 6xxxx to openbor dreamcast 4111
check this topic for info
https://www.dreamcast-talk.com/forum/vi ... 52&t=11856
Old version SDL rending for dreamcast Beta5 and official openbordc4111 New Version SDL rending for dreamcast Beta 6 downported from version 6xxx We all so , now have full transparencies,shadow and correct colour's for 16bit palette and 32bit palette, 320x240 is fast 640x480 very slow
also , in the video.txt you can put custom res like 640x360 etc In video.txt video 640x360 dont have to use, video 1 , 2 ,3 etc Title's and menu's and scene will not scale.. But gameplay should I have ported stretching..
This is my thinking it out here.. the pc menu selector is now working
Well i have been holding off ,for a release because i was working on porting the pc menu selector, to dreamcast, i have done that it boots, finds the pak file's displays, them, but cant find it on the cd.. error's out on level.txt.. I dont know why right now.. I think beta6 will have to have no menu selector for now.. I really wanted! to get this working for you guys... I have hit a error i cant track down today, here is the progress....
Menu ported to the dc port.. Notice finding all pak file's Example of it showing the previews
At the moment i will have to take a break . Menu does work but it still only boots the one game named bor.pak it does show all the other games and even show's previews while selecting them , but it does not load them Only bor.pak . Beta6 without the menu selector will be out later tonight , with full sourcecode..
Well scatch that i now have the whole thing working and the openbor menu selector
Fixed my errors
All i can say is, it helped me using this post as a dev log
this is a great place 
Since , downporting change's from the new openbor source code is winning the poll i have started with this..
I have down ported SDL correct 320x240 8,16,32bit SDL rending code from openbor version 6xxxx to openbor dreamcast 4111
check this topic for info
https://www.dreamcast-talk.com/forum/vi ... 52&t=11856
Old version SDL rending for dreamcast Beta5 and official openbordc4111 New Version SDL rending for dreamcast Beta 6 downported from version 6xxx We all so , now have full transparencies,shadow and correct colour's for 16bit palette and 32bit palette, 320x240 is fast 640x480 very slow
also , in the video.txt you can put custom res like 640x360 etc In video.txt video 640x360 dont have to use, video 1 , 2 ,3 etc Title's and menu's and scene will not scale.. But gameplay should I have ported stretching..
This is my thinking it out here.. the pc menu selector is now working




Well i have been holding off ,for a release because i was working on porting the pc menu selector, to dreamcast, i have done that it boots, finds the pak file's displays, them, but cant find it on the cd.. error's out on level.txt.. I dont know why right now.. I think beta6 will have to have no menu selector for now.. I really wanted! to get this working for you guys... I have hit a error i cant track down today, here is the progress....
Menu ported to the dc port.. Notice finding all pak file's Example of it showing the previews
Code: Select all
KallistiOS Git revision v2.0.0-303-g5547ad7-dirty:
Wed Jul 3 19:39:32 EDT 2019
dogbox2@dogbox2-PC:/opt/toolchains/dc/kos
Total Ram: 16777216 Bytes
Free Ram: 13553668 Bytes
Used Ram: 3223548 Bytes
Total Ram: 16777216 Bytes
Free Ram: 13549572 Bytes
Used Ram: 3227644 Bytes
OpenBoR v3.0 Build IMRBETA 6 81632, Compile Date: Jul 7 2019
Game Selected: HeadHunters.pak
FileCaching System Init...... unable to find pak file on cd
Disabled
Initializing video............
'data/video.txt' not found.
Initialized video............. 320x240 (Mode: 0, Depth: 8 Bit)
Loading menu.txt............. Done!
Loading fonts................ Done!
Timer init................... Done!
Initialize Sound..............
snd_init(): loading 3332 bytes into SPU RAM
snd_stream: alloc'd channels 0/1
Loading sprites.............. Done!
Loading level order..........
********** An Error Occurred **********
* Shutting Down *
Error loading level list from data/levels.txtTotal Ram: 16777216 Bytes
Free Ram: 12013572 Bytes
Used Ram: 4763644 Bytes
Release level data........... Done!
Release graphics data........ Done!
Release game data............
Release game data............ Done!
Release timer................ Done!
Release input hardware....... Done!
Release sound system......... Done!
Release FileCaching System... Done!
**************** Done *****************
Error loading level list from data/levels.txtError in dc\mem\sb.cpp:sb_WriteMem:
459 -> ERROR :wrong size write on register ; offset=320 , data=400,sz=2
Error in dc\mem\sb.cpp:sb_WriteMem:463 -> Write to System Control Regs , not i
mplemented , addr=5f74e4,data=1fffff
Well scatch that i now have the whole thing working and the openbor menu selector

All i can say is, it helped me using this post as a dev log


- Ian Micheal
- Developer
- Posts: 6280
- Location: USA
- Contact:
Re: New Updated OpenborDC Engine Beta6
I have released beta 6 read 1st topic post for all updates...
- Anthony817
- Shark Patrol
- Posts: 4033
- Location: Fort Worth, Texas
Re: New Updated OpenborDC Engine Beta6
You are a fucking machine brother! You are doing so much for the community it is amazing! That PC menu will come in handy for sure! Maybe we can have super large 4GB .cdi images of game compilations so we can load them up on our optical drive emulators. A 700mb cdr is no longer a limitation for us.

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