Metal slug aes4all

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247
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Metal slug aes4all

Post by 247 »

Simple question, considering metal slug 3, 4 and 5 are on the neo geo, why no one ported it to the dc with aes4all?they are not working or too powerful?or simply no one tried?

aldair
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Re: Metal slug aes4all

Post by aldair »

They were tested all, only worked metal 1, 2 and 5. Metal slug 5 if played on the cd will greatly force the optical drive and no music. Today emulators using mmu need to be designed for sd card, ide and gdemu use.


247
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Re: Metal slug aes4all

Post by 247 »

Ah that's a shame, thanks anyway

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Ian Micheal
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Re: Metal slug aes4all

Post by Ian Micheal »

It could be done you have to mod the convertneo tool mod the romrc and aes4all in theory it
could load all neogeo games. It's chui's project i dont think i should do this. 3 and 4 would work if the roms were fixed

beta 4 could read the prefech from the sd card did not need to use the cdrom
from chui
Now, AES4ALL has SD-Card support (yes, MMU using SD instead CD is more fast, so more playable for large NeoGeo roms) and fixes Yamaha timmings:
http://chui4all.blogspot.com/2011/10/im-back.html

aldair
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Re: Metal slug aes4all

Post by aldair »

Ian Micheal wrote:It could be done you have to mod the convertneo tool mod the romrc and aes4all in theory it
could load all neogeo games. It's chui's project i dont think i should do this. 3 and 4 would work if the roms were fixed

beta 4 could read the prefech from the sd card did not need to use the cdrom
from chui
Now, AES4ALL has SD-Card support (yes, MMU using SD instead CD is more fast, so more playable for large NeoGeo roms) and fixes Yamaha timmings:
http://chui4all.blogspot.com/2011/10/im-back.html
Chui gave up the SD card for the low rate of the device.

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Ian Micheal
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Re: Metal slug aes4all

Post by Ian Micheal »

Well it's better then trashing the gdrom. it needs updating for hardrive and gdemu. What im saying is geoneo emulator it's based on runs metalslug 3 and 4 people over at dingo a320 have moded the convertneo tool to load any neogeo game. with aes4all forum post about over there really about it.. There is no pre files for these to convert the roms in the release.

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dark
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Re: Metal slug aes4all

Post by dark »

I think Metal Slug 1 and 2 came out on neogeo CD, in that case, those versions would probably run way better on neo4all than trying to do the AES versions on AES4all.

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Ian Micheal
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Re: Metal slug aes4all

Post by Ian Micheal »

aldair wrote:They were tested all, only worked metal 1, 2 and 5. Metal slug 5 if played on the cd will greatly force the optical drive and no music. Today emulators using mmu need to be designed for sd card, ide and gdemu use.

I watched the video looks like it runs good to me. back in the day emulation that good we would of killed for..

Only thing why metal slug 3 does not work is the romset were missing a rom ms3-s1.rom find that and it works i use to have it back in the day i have moved country since i dont have it.. just added that. we had the romset for 3 correct like this we can make a proper pre file it be fine.

add this to your romrc this code replaces the non working one. romset you can hack together your self from sets but we still need ms3-s1.rom if you have that i can get it working. I also have the correct code for metal slug 4 as well.

Code: Select all

game Metal Slug 3
#mame set of jockeygp
game mslug3 MVS_CMC42 "Metal Slug 3"
SFIX 0x80000
ms3-s1.rom 0x0 0x20000 NORM
END
SM1 0x80000
256-m1.bin 0x0 0x80000 NORM
END
SOUND1 0x1000000
256-v1.bin 0x0 0x400000 NORM
256-v2.bin 0x400000 0x400000 NORM
256-v3.bin 0x800000 0x400000 NORM
256-v4.bin 0xc00000 0x400000 NORM
END
CPU 0x500000
256-ph1.rom 0x0 0x100000 NORM
256-ph2.rom 0x100000 0x400000 NORM
END
GFX 0x4000000
ms3n_c1.rom 0x0000000 0x800000 ALTERNATE
ms3n_c2.rom 0x0000001 0x800000 ALTERNATE
ms3n_c3.rom 0x1000000 0x800000 ALTERNATE
ms3n_c4.rom 0x1000001 0x800000 ALTERNATE
ms3n_c5.rom 0x2000000 0x800000 ALTERNATE
ms3n_c6.rom 0x2000001 0x800000 ALTERNATE
ms3n_c7.rom 0x3000000 0x800000 ALTERNATE
ms3n_c8.rom 0x3000001 0x800000 ALTERNATE
END
END

aldair
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Re: Metal slug aes4all

Post by aldair »

Ian Micheal wrote:
aldair wrote:They were tested all, only worked metal 1, 2 and 5. Metal slug 5 if played on the cd will greatly force the optical drive and no music. Today emulators using mmu need to be designed for sd card, ide and gdemu use.

I watched the video looks like it runs good to me. back in the day emulation that good we would of killed for..

Only thing why metal slug 3 does not work is the romset were missing a rom ms3-s1.rom find that and it works i use to have it back in the day i have moved country since i dont have it.. just added that. we had the romset for 3 correct like this we can make a proper pre file it be fine.

add this to your romrc this code replaces the non working one. romset you can hack together your self from sets but we still need ms3-s1.rom if you have that i can get it working. I also have the correct code for metal slug 4 as well.

Code: Select all

game Metal Slug 3
#mame set of jockeygp
game mslug3 MVS_CMC42 "Metal Slug 3"
SFIX 0x80000
ms3-s1.rom 0x0 0x20000 NORM
END
SM1 0x80000
256-m1.bin 0x0 0x80000 NORM
END
SOUND1 0x1000000
256-v1.bin 0x0 0x400000 NORM
256-v2.bin 0x400000 0x400000 NORM
256-v3.bin 0x800000 0x400000 NORM
256-v4.bin 0xc00000 0x400000 NORM
END
CPU 0x500000
256-ph1.rom 0x0 0x100000 NORM
256-ph2.rom 0x100000 0x400000 NORM
END
GFX 0x4000000
ms3n_c1.rom 0x0000000 0x800000 ALTERNATE
ms3n_c2.rom 0x0000001 0x800000 ALTERNATE
ms3n_c3.rom 0x1000000 0x800000 ALTERNATE
ms3n_c4.rom 0x1000001 0x800000 ALTERNATE
ms3n_c5.rom 0x2000000 0x800000 ALTERNATE
ms3n_c6.rom 0x2000001 0x800000 ALTERNATE
ms3n_c7.rom 0x3000000 0x800000 ALTERNATE
ms3n_c8.rom 0x3000001 0x800000 ALTERNATE
END
END
Image
Image
Image

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Ian Micheal
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Re: Metal slug aes4all

Post by Ian Micheal »

I can fix that i will send you edited version that works
your romset has a readme file in that will make it not work removed that from the romset

Here is fixed romrc
romrc.rar
(18.06 KiB) Downloaded 420 times
CPU = 5120 KBytes, chksum=0x196C04B5

BIOS = 128 KBytes, chksum=0x17B6D5F

SFIXG = 512 KBytes, chksum=0x3FD0883

SFIXB = 128 KBytes, chksum=0xD1B967

SM1 = 512 KBytes, chksum=0x5CE8A06

SOUND1 = 16384 KBytes, chksum=0x6A3C84A1

NO SOUND2

GFX = 65536 KBytes, chksum=0xFE495DAB

NG_LO = 64 KBytes, chksum=0xBE8040

FUSAB = 4 KBytes, chksum=0x7A076

FUSAG = 16 KBytes, chksum=0x3FC000

PEN = 508 KBytes, chksum=0x0

Writing fast prefetch file 'C:\Users\dogbox2\Desktop\dreamcast\aes4all-beta4-fix\windows\convertneo\mslug3.prf'


Saved as 'C:\Users\dogbox2\Desktop\dreamcast\aes4all-beta4-fix\windows\convertneo\mslug3.aes'.
LJo31vc.png

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