Small update to fix some bugs home you enjoy
No longer need a keyboard to start for example using custom radmax engine for this
There are still bugs and other problems but an update was asked for by a freind..
First map has some freezing others dont I'm working on it complete not the same build
as radquake5.0 I will refine it over time to get a smooth fast play some maps are like that
now
Whats this about
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Q3 comes to Quake. This is a great mod - some cracking levels (27) and you get a real flavor of Q3. Latest version has improved bots & new gamemodes -- Dreamcast version included new dm maps no need for quake 1 pak files type map37 to see a new map. I will be making my own maps for this. I have tryed my hardest to make this stable extra fast polished release. Total time worked on just this was 2 weeks.
This is based on the PSP and NIntendo 3ds port and the pc version. Great mod of quake with q3 weapons, armors and gameplay style.
Credits to the following people this is based on
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Based on q1a 0.75 mod from electro
lupus
mail - bad_lupus[at]ua[dot]fm
3DS fix by Purplstuph
How to use
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now if you have a dreamcast keyboard just use it. at console when it first loads type map 1 or any others
I have also included map alias binding config so you dont have to know the map names just map 1,2,3,4,5,6, all the way to map 37
Radquake 4.8 pvr maxlimts
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Engine upgrade Features
--Max models now 500
--Max zone buffer now 56k
--Max Surface cache 1024
--Max Wav bufhunk
--Max Edicts 800
--Max file handle 50
--Max script buffer
-- Overflow allowed - experimetal
--11 meg silent heap experimental
-- 3rd person view now selectable from gameplay option
--Faster turning speed
--New console background
-- ingame music
Selfboot cdi
https://mega.nz/file/DAQihSxR#eH3PdRi-P ... NLKy9WGkEs
Screen shots