Metal Slug 6

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megavolt85
Developer
Posts: 2156

Re: Metal Slug 6

Post by megavolt85 »

added track04 with widescreen

cloofoofoo
Crazy Taxi!
Posts: 540
Dreamcast Games you play Online: PSO-SCHtACK

Re: Metal Slug 6

Post by cloofoofoo »

megavolt85 wrote:added track04 with widescreen
There's no cdi? I wonder, i know dreamshell can run gdi off a cd. Can this new version be ran a cd off a cd or will it still say track3 invalid?

I ask because maybe this might be a way for us disc users to boot it. Especially considering theres more gdrom drives than gdemu out there.

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megavolt85
Developer
Posts: 2156

Re: Metal Slug 6

Post by megavolt85 »

cloofoofoo wrote:There's no cdi?
do you have a blank disc to check?

cloofoofoo
Crazy Taxi!
Posts: 540
Dreamcast Games you play Online: PSO-SCHtACK

Re: Metal Slug 6

Post by cloofoofoo »

megavolt85 wrote:
cloofoofoo wrote:There's no cdi?
do you have a blank disc to check?
Yes i have a few blanc disc here. You have something i can burn?

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RazorX
Prince of Persia
Posts: 345

Re: Metal Slug 6

Post by RazorX »

@megavolt85 would you be able to put a gdi together using this pvr please, i tried myself but it doesn't want to repack.
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ElMeteK
shadow
Posts: 8

Re: Metal Slug 6

Post by ElMeteK »

Hello !

Is it possible to have the full iso like posted earlier but with all the changes made recently please ?

Thanks !

Wesker
dark night
Posts: 51

Re: Metal Slug 6

Post by Wesker »

Having Atomiswave games converted to Dreamcast is a dream come true (same if someone ever attempts the same with Naomi games, I hope the RAM expansion makes that possible some day), I hope games like Dolphin Blue, The King of Fighters XI and especially the awesome Hokuto No Ken fighting game are eventually converted too. This reminds me a lot to when it was achieved to convert Game Gear games to the Master System some years ago.

I only have one question about this release. What's the way to enable the Debug mode in the last release? I noticed some people managed to enable it with X + Y press, same as the pause function which was also linked to X + Y press before @megavolt85 managed to assign it to the actual Pause button (which is much prefered). The Debug mode doesn't come out with X + Y press in the new release though, so how's achieved now? This seems to be the most similar thing to an actual options menu the game can get.

Also, eagerly waiting for an actual .CDI release to play this on console.

rpc72
noob
Posts: 1

Re: Metal Slug 6

Post by rpc72 »

Thank you for this!!! I just tried it out on my DC via GDEmu and it works! Just a question though...how do you enable the blood option and how to pause the game?

munooue
undertow
Posts: 32

Re: Metal Slug 6

Post by munooue »

megavolt85 wrote:
cloofoofoo wrote:There's no cdi?
do you have a blank disc to check?
If you have a cdi i can burn it and confirm too :)

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mdd45
shadow
Posts: 8

Re: Metal Slug 6

Post by mdd45 »

Please upload a build without auto fire enabled by default. Optional if possible would be perfect though. Also a remap with grenades on X or Y instead of L would be a good option.

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