Got stucked here when booting directly directly from the CD

And nowhere when using the Utopia loader
This is why I see unnecessary to have so much lives per credit. If you have limited credits like in the home Neo Geo AES versions, then fine, add a bunch of lives per credit if you want an easy experience. But with "free play" and therefore unlimited credits, I'd rather have the usual 2 lives per credits which tends to be the default life count per credit of this series.Anthony817 wrote:He has freeplay enabled so we do not have limited lives, not sure but maybe the limit was 14 credits? I think we have to adjust this with the debug menu enabled. Would be cool to add credits with a button combo.
Many thanks megavolt85. I can't wait to see which will be your next Atomiswave to Dreamcast release.megavolt85 wrote:START->pauseWesker wrote: Oh right, so it's not enabled by default. This way, I suppose it's Start to pause, then Start again to enter Debug menu? And then I suppose Start again to unpause.
START->debug menu
B->return to game
same as GDI, offset 0x26dac0d4Wesker wrote:Any easy way to do this with the .cdi release too?
i have completed without issues the .cdi version using NullDCmunooue wrote:...By the way, i'vve tried the CDI version with Redream and it crashed immediatelly (Redream could be the reason though)
I get stuck there on real hardware too for cdi. Burned two copies at different settings both get stuck on the license by sega screen.
Code: Select all
dd if=mslug6.sram of=track03.iso bs=2048 seek=65836 count=6
i'm curious, have you looked into porting a dreamcast game to the atomiswave? it would be funny to see something like pso v2 running on the atomiswave and being able to play online using the communication cartridgemegavolt85 wrote:now a little about the settings
Atomiswawe saves settings to SRAM
SRAM size is 128 kilobytes, but actually only 12 kilobytes are used
I made all the settings through demul and imported into the image
to change the settings, you need to configure the demul, download the game, run it and complete all the settings, the coin settings must be set to "free play"
settings from the debug menu are also saved in SRAM
after saving all the settings, close the emulator so that mslug6.sram is written to disk
copy the mslug6.sram file from the demul \ nvram \ folder to the folder with the GDI image
copy dd.exe to the folder with the GDI image
open a command line in the image folder and run the commandmy config in attach, unpack to demul\nvram and editCode: Select all
dd if=mslug6.sram of=track03.iso bs=2048 seek=65836 count=6
mslug6.7z
Sssshh, we need him to finish porting the Atomiswave library to DC before doing such thought exercisesi'm curious, have you looked into porting a dreamcast game to the atomiswave? it would be funny to see something like pso v2 running on the atomiswave and being able to play online using the communication cartridge
reverse porting is possible, but I definitely won't do it, I'm not interested in arcade machinesRazorX wrote:i'm curious, have you looked into porting a dreamcast game to the atomiswave?