Dolphin Blue

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sagabeat
rebel
Posts: 16

Re: Dolphin Blue

Post by sagabeat »

Esppiral wrote:Dolphin Blue

Code: Select all

FIND
8C 21 3F 8C 90 21 3F 8C 74 21 3F 8C FF FF FF FF 00 00 00 00 38 23 41 8B 93 67 40 79 40 79 1C 77 9D FF 1C D1 1C D2 1C 78 88 F3 FC 78 88 F7 FC 78 FB F7 7B F7 3B F7 2B F7 1B F7 0B F7 16 27 83 07 3C 77 88 F3 FC 78 88 F7
REPLACE
18 AC 01 8C 90 21 3F 8C 74 21 3F 8C FF FF FF FF 00 00 00 00 38 23 41 8B 93 67 40 79 40 79 1C 77 9D FF 1C D1 1C D2 1C 78 88 F3 FC 78 88 F7 FC 78 FB F7 7B F7 3B F7 2B F7 1B F7 0B F7 16 27 83 07 3C 77 88 F3 FC 78 88 F7

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8C 21 3F 8C 90 21 3F 8C E0 FB 36 8C 6C 40 3E 8C A0 B5 36 8C A4 B5 36 8C 8C EF 42 8C 88 EF 42 8C 32 03 31 8C B0 02 31 8C 8C 2E 3F 8C 00 FE FF 46
REPLACE
18 AC 01 8C 90 21 3F 8C E0 FB 36 8C 6C 40 3E 8C A0 B5 36 8C A4 B5 36 8C 8C EF 42 8C 88 EF 42 8C 32 03 31 8C B0 02 31 8C 8C 2E 3F 8C 00 FE FF 46

FIND
8C 21 3F 8C 90 21 3F 8C 00 FC 36 8C C0 B5 36 8C DC DC 36 8C D8 DC 36 8C C4 B5 36 8C C8 B5 36 8C CC B5 36 8C 8C EF 42 8C 88 EF 42 8C 32 03 31 8C
REPLACE
18 AC 01 8C 90 21 3F 8C 00 FC 36 8C C0 B5 36 8C DC DC 36 8C D8 DC 36 8C C4 B5 36 8C C8 B5 36 8C CC B5 36 8C 8C EF 42 8C 88 EF 42 8C 32 03 31 8C
Image

Image
please added on track04.iso

mathieulh
lithium
Posts: 36

Re: Dolphin Blue

Post by mathieulh »

otomon wrote:My theory is that he accidentally converted a bad dump of the game... thats why its unplayable past mid stage 3 for everyone and the random slowdown even on real hardware.

The dump is proper, I compared it against the one used in the Naomi convert (which you can play until the end), data in track03 is a 100% match.


As to the slowdowns, they happen even on a real Atomiswave, the only place they don't occur is on emulators because they aren't accurate.
Last edited by mathieulh on Mon Nov 16, 2020 3:38 am, edited 1 time in total.

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fafadou
Leonard Nimoy
Posts: 1856

Re: Dolphin Blue

Post by fafadou »

I don't know if it's an issue due to dreamshell or widescreen hack 16/9.
But the 3d models don't have textures except during the hit Impact... Else they are all black.
Do you have this ?

fabio1976
shadow
Posts: 13

Re: Dolphin Blue

Post by fabio1976 »

Hi everybody, it looks like our beloved Dreamcast is living a secong life! Happy about all this amazing news!
Is that true the game at the actual status get stuck in the 3rd stage?

Kitchen34
noob
Posts: 4
Dreamcast Games you play Online: Phantasy star online

Re: Dolphin Blue

Post by Kitchen34 »

Hello

abbort thank you for all these conversions.

But there is a concern with dolphin blue.



The track03.iso dump is incomplete.

There was a problem with the compilation.
dolphin.png
dolphin 2.png
dolphin 2.png (10.21 KiB) Viewed 4691 times

bug at level 04.

Esppiral
brutal
Posts: 235

Re: Dolphin Blue

Post by Esppiral »

fafadou wrote:I don't know if it's an issue due to dreamshell or widescreen hack 16/9.
But the 3d models don't have textures except during the hit Impact... Else they are all black.
Do you have this ?
I've been playing on my Dreamcast with the widescreen hack and the graphics are fine.

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fafadou
Leonard Nimoy
Posts: 1856

Re: Dolphin Blue

Post by fafadou »

Ok thanks @Esppiral, I must have a dreamshell so :-)

Acey
minority
Posts: 66

Re: Dolphin Blue

Post by Acey »

Just an update looks like stage 3 glitch timer runs out
No enemies .. damn

Edit with more details

Dreamshell SD Loader 0.6.6 beta
original Gdi files
Memory 0x8cfe0000
Sync true
Last edited by Acey on Sun Nov 15, 2020 2:47 pm, edited 1 time in total.

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Bob Dobbs
Sub Genius
Posts: 4413
Dreamcast Games you play Online: PSO, AFO, PBA, 4x4 Evo, IGP, Planet Ring and Max Pool
Location: USA
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Re: Dolphin Blue

Post by Bob Dobbs »

Looks like we will be having Dolphin instead of Turkey for Thanksgiving... Lol!


No hate mail for that bad pun, please.
Regards,
Bob Dobbs

Acey
minority
Posts: 66

Re: Dolphin Blue

Post by Acey »

mathieulh wrote:
otomon wrote:My theory is that he accidentally converted a bad dump of the game... thats why its unplayable past mid stage 3 for everyone and the random slowdown even on real hardware.

The dump is proper, I compared it against the one used in the Naomi convert (which you can play until the end), data in track4 is a 100% match.


As to the slowdowns, they happen even on a real Atomiswave, the only place they don't occur is on emulators because they aren't accurate.

Could it possibly be due to free mode enable?
What if that can be changed to enter credits ?

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