
https://youtu.be/Lplevg-T5dc
Special thanks to Tom and The Dreamcast Junkyard for the continued support.Tomleecee wrote:Hi, hope it's OK to post here. Here's my review of Xenocider: https://www.thedreamcastjunkyard.co.uk/ ... cider.html
Thanks Carlos and team for another excellent indie title!
We kind of hope it did!Wombat wrote:What a ride this was, congratulations @hombreimaginario and the rest of the team for making Xenocider a reality. This game has raised the bar for indie releases on Dreamcast and I hope it will be a great succes!
Just give us a few days, please. There's only 2 of us managing all the shipments and covid restrictions make it hard even to drive to the post office sometimesWrath of Khan wrote:Seems I ordered the special edition version- I had forgotten. Looking forward to my copy.
Seriously, we didn't even know that device even existed, as soon as we read Tom's review we asked each other "WTF is this and how did we miss it?"DCGX wrote:Stop it! I'm already so excited! Well, the lack of 4X memory card compatibility is disappointing, but Twin Stick support!
Carlos, and this may have been asked before, but have you and Retro Sumus thought of licensing out your engine? You could be the Epic/Unreal Engine of Indie Dreamcast development.
12 radically different spaceharrieresque stages available now, good sirCass wrote:Congratulations to the team and all those involved in putting this out. It looks great in the video and the Space Harrier level had me smiling ear to ear.
need ask guys from Junkyard to check their memory card in other homebrews, it is possible that the problem is in the VMU itselfhombreimaginario wrote: THen we realized is a very, very rare item and that part of the review was basically (I think) a joke
To add my 2 cents, the original Rush Rush Rally Racing didn't support 4x VMUs either, but I fixed that issue and my newer games do support them. I found that a standard VMU writes blocks almost instantly, but the 4x VMU that I used for testing took much longer to write each block and it incorrectly reported that it was ready to receive more data before it actually was. Adding a slight delay between each write command solved the problem.megavolt85 wrote:need ask guys from Junkyard to check their memory card in other homebrews, it is possible that the problem is in the VMU itselfhombreimaginario wrote: THen we realized is a very, very rare item and that part of the review was basically (I think) a joke
I had a Chinese VMU 4x that worked everywhere except homebrew, but the exact same VMUs worked fine for others