Retroquad and Fightoon releases

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mankrip
shadow
Posts: 14

Retroquad and Fightoon releases

Post by mankrip »

I may not post much here, but some old timers may remember me from when I had the username "Fragger" at DCEmulation.

Things have been extremely difficult since last year, and now I'm having to turn to everyone I know to ask for help.

Last month I've released the engine I've been working on for the last years: Graphical breakthroughs in the Retroquad engine. As explained in the article, my life is reaching a dead end and I don't see myself being able to keep going.

I've created a donation campaign to raise some funds to try to overcome at least the most urgent problems. If anyone can help and share it, it will be very appreciated.

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As a "thank you" to everyone who's been helping, I have also released some betas of an old project of mine:

Fightoon was my first attempt at a commercial game. Development started on early 2006 (or late 2005, not sure), and the project was cancelled in mid 2007. It was going to be released for Microsoft Windows and Sega Dreamcast.

Only the Windows version is included. The Dreamcast version performed poorly, and my DC isn't near me right now for testing. Later on I may try to find one of my old test CDs with a working Dreamcast version to release.

Thank you all.

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Anthony817
Shark Patrol
Posts: 4036
Location: Fort Worth, Texas

Re: Retroquad and Fightoon releases

Post by Anthony817 »

Oh man, sorry to hear you have fell onto rough times brother. Please don't give up hope, the community has a lot of love for you and your projects. I hope things start looking up for you.
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Nico0020
Sunday Shootout
Posts: 685
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Re: Retroquad and Fightoon releases

Post by Nico0020 »

I got an email with a Demo of Mankrip's RetroQuad engine on PC. Looks like he has a Pateron set up for it now. https://www.patreon.com/mankrip

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