DC Doom

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Favrenation
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DC Doom

Post by Favrenation »

I found this website for a dreamcast doom. It has stereo and vga support. The thing I like about it is it has network play. it has support for the BBA and modem and the creator said it is possible to play against computers and psp's etc. Even if the internet doesnt work
it is still a great game. It even has mouse and keyboard support.

http://www.dcemu.co.uk/vbulletin/showth ... 1908doesnt
PS2 Online Gaming

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Jaseman
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Re: DC Doom

Post by Jaseman »

I had a port of DOOM for the DC a while back. It was fun :mrgreen: . This port looks a LOT better than the port I had.

And yes, this game is a lot better with KB+Mouse

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Dr. Pariolo
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Re: DC Doom

Post by Dr. Pariolo »

wow classic doom multiplayer? o.o is it co-op? or just deathmatch?

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Bob Dobbs
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Re: DC Doom

Post by Bob Dobbs »

No network play....
Regards,
Bob Dobbs

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Favrenation
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Re: DC Doom

Post by Favrenation »

He said network pay worked. The BBA just didn't work with it. I bet the modem worked.
PS2 Online Gaming

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Favrenation
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Re: DC Doom

Post by Favrenation »

I took a look at the read me file for how to get online. Network Settings: Press A to enter the Network Settings sub-menu.
This will be disabled if the network failed to initialize during the
startup.

Play Network Game: Press A to toggle on or off. Must be on to play
against others via the network.

Player Number: Hold A and use the d-pad to set your player number.
All players must have different numbers.

Deathmatch: Press A to toggle on or off. When on, the game runs in
deathmatch mode, and players will start in different locations and
you get frag stats at the end of the level. When off, the players all
start in the same place.

Alt Deathmatch: Press A to toggle on or off. When on, the game runs
in version 2 deathmatch mode where everything is doubled. This has
priority over the Deathmatch settings.

Starting Skill Level: Hold A and use the d-pad to select the skill
level you will start at.

Starting Map Level: Hold A and use the d-pad to select the map you
will start on. Values are 1 to 32 for Doom 2, 1 to 27 for Doom 1,
1 to 36 for the Ultimate Doom, and 1 to 9 for shareware Doom.

Timed Game: Hold A and use the d-pad to set the number of minutes the
level will last.

A.V.G.: Press A to toggle on or off. When on, the level will last 20
minutes.

Copy Stats: Press A to toggle on or off. When on, allows an external
statistics program to capture the intermission screen statistics.

Force Version: Hold A and use the d-pad to set the version of DOOM.
This can allow you to play against people with a different version of
DOOM.

Use PC Checksum: Press A to toggle on or off. When on, uses the same
method of computing the checksum for network packets as the PC version.
This may allow you to play against PC versions of Doom rather than just
other DCs. This should allow play with Doom for the PSP and SDL_Doom
v1.10 in linux, among other versions.

Network Port: Hold A and use the d-pad to change the port which will
be used to network the players.

Network Player #1: Press A to enter a network address for the first
network player via the OSK. This can be either an IP address, or a network
address name. If you do use a name, it CANNOT start with '-' or '.', or a
number.

Network Player #2: Press A to enter a network address for the second
network player via the OSK.

Network Player #3: Press A to enter a network address for the third
network player via the OSK.

Local Network Address: This shows the network address for this DC and
cannot be changed.

Network Extra Tic: Press A to toggle on or off. Extra Tic tells DOOM to
send the previous ticcmd along with the current one. This effectively
handles single packet losses without a delay, but doubles the bandwidth
of data transmitted.

Network Tic Dup: Hold A and use the d-pad to change. Valid range is
one to nine. Tic Dup tells DOOM to send ticcmds at a lower rate to
reduce network traffic. The normal rate is to send ticcmds 35 times per
second. Setting Tic Dup to '2' tells DOOM to send ticcmds 17.5 times per
second, and so forth. However, doing this reduces the accuracy of movement
for network players.

About: Press A to see the About screen.

Controls
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Bob Dobbs
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Re: DC Doom

Post by Bob Dobbs »

I did not try modem. I have no way of testing this at this time via modem (VoIP).
Regards,
Bob Dobbs

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TheCoolinator
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Re: DC Doom

Post by TheCoolinator »

I wish someone would port BLOOD over to the DC........ :(
"Gaps do not get filled by ignoring them"

"Well, see these men follow no man but me......and I follow no man at all." (KRULL)


http://the-coolinator-lounge.blogspot.com/

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Favrenation
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Re: DC Doom

Post by Favrenation »

I have no way of testing this at this time via modem (VoIP).
I know vonage works you just get less than 56kbs becuase of compression.
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cOcOoO
Ore hitori de, juubun da
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Re: DC Doom

Post by cOcOoO »

TheCoolinator wrote:I wish someone would port BLOOD over to the DC........ :(
I wish someone would port BLOOD 2: THE CHOSEN over to the DC........ :(
(>'-')>=|======> t('.'t)
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