For those interested, Ghaleon featured me and my team for a deep-dive interview on his "Found in Fanslation" podcast! Here is part 1 of 2:
https://anchor.fm/found-in-fanslation/e ... mi-e10e4uc
[v1.2 released] Translation project COMPLETE (Sakura Wars: Columns 2 / Hanagumi Taisen Columns 2)
- ateam
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Re: Translation project COMPLETE (Sakura Wars: Columns 2 / Hanagumi Taisen Columns 2)
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Re: Translation project COMPLETE (Sakura Wars: Columns 2 / Hanagumi Taisen Columns 2)
Man cant wait to try this out.
- fafadou
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Re: Translation project COMPLETE (Sakura Wars: Columns 2 / Hanagumi Taisen Columns 2)
I know it's too soon but i can't resist to ask if you have an other project in mind ?
- ateam
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Re: Translation project COMPLETE (Sakura Wars: Columns 2 / Hanagumi Taisen Columns 2)
I'm happy to announce the v1.1 release of our team's "Sakura Wars: Columns 2" English translation patch! Find the release notes below.
DOWNLOADS:
Standalone Patch (v1.1)
https://bit.ly/3fciQQZ
Patched GDI (v1.1)
Mirror 1 - https://mega.nz/file/bUk0hSLD#nBOkcEOrg ... mjCSZCj4VI
Mirror 2 - https://drive.google.com/file/d/1qOxuuz ... sp=sharing
Patched CDI (v1.1)
Mirror 1 - https://mega.nz/file/LU1RzAyb#i1L0bqakr ... TFR9Wv6yuQ
Mirror 2 - https://drive.google.com/file/d/1DdqDL2 ... sp=sharing
DOWNLOADS:
Standalone Patch (v1.1)
https://bit.ly/3fciQQZ
Patched GDI (v1.1)
Mirror 1 - https://mega.nz/file/bUk0hSLD#nBOkcEOrg ... mjCSZCj4VI
Mirror 2 - https://drive.google.com/file/d/1qOxuuz ... sp=sharing
Patched CDI (v1.1)
Mirror 1 - https://mega.nz/file/LU1RzAyb#i1L0bqakr ... TFR9Wv6yuQ
Mirror 2 - https://drive.google.com/file/d/1DdqDL2 ... sp=sharing
.------------::[ v1.1 Release Notes ]::------------- | | First of all, let me start off by saying that the positive reaction to the | release of this patch has been incredible! I can't begin to explain the | joy and satisfaction I feel when I see how many people are enjoying the hard | work that me and my team put into making this English translation of "Sakura | Wars: Columns 2" a reality. | | All of that being said, I knew that even after all of the testing by me and | others, there was a very high likelihood that some issues would be identified | once this patch was released in the wild. Well, I was right. However, funny | enough, almost all of the fixes in this v1.1 release address problems that I | myself identified! Rest assured that these fixes are mostly typo corrections | and style improvements, so the v1.0 patch is still stable and solid. | | More specifically, the fixes in this release include: | | -> Correcting a misaligned LIPS response entry in Kayama's story. | -> Correcting two typos in Kayama's story. | -> Correcting a typo in Sumire's story. | -> Correcting a typo in Maria's story. | -> Correcting a typo with Orihime's last name in the credits. | -> Improving the labeling for spirit level and time-limit in puzzle-solving | scenarios, where "SPIRIT DEFENSE XX%" has become "SPIRIT POWER XX%" and | "T. LIMIT DEFENSE +XXs" has become "TIME ASSIST +XXs", both of which more | accurately describe what these stats represent. | -> Improving the spacing of the "POWER BOOST!" and "W.D." labels for the | stats seen in puzzle-solving scenarios. | -> Fixing a bug in my custom patching utility (now at v0.2). | -> Adding an English error message that is displayed when attempting to | download the included DLC or 100% unlocked save when modem/BBA issues are | preventing the successful launch of the built-in web browser. | | To add some clarity to the last item on the above list, there exists certain | conditions under which the game's built-in web browser fails to launch. Even | though the game in no way makes an outbound connection to the Internet in order | to retrieve the bundled DLC or 100% unlocked save, a sanity check of sorts | will prevent the browser from launching. On original hardware, this failure | occurs when no modem or broadband adapter (BBA) is present, or if either of the | two is damaged. In an emulator, this failure occurs when the modem or BBA is | not being emulated in the same way that other peripherals are, like the VMU. | | Being that Dreamcast modems are still holding up strongly to this day, I | currently have no plans to reverse-engineer the routine that performs this | sanity check. However, since a few emulator users have reported this issue, I | will state here that I have successfully tested RetroArch+FlyCast with the HLE | BIOS option enabled. So far, I have not been able to achieve this functionality | with NullDC or ReDream. | | That being said, I managed to create VMU files compatible with both NullDC and | ReDream that are available in the "vmu_files\emulators" folder found within this | patch. These files can be placed in the root emulator folder and renamed to use | whichever VMU port you choose. Note that these are not individual saves, but | are instead files that represent the entire contents of an emulated VMU. | Therefore, be sure not to overwrite your existing VMU files containing valuable | saves. | | For those with other methods of transferring individual files to a VMU, either | on original hardware or via emulation, I have included the individual VMI/VMS | files for the DLC and 100% unlocked save in the "vmu_files" folder found within | this patch. | | For the curious, there was also a bug report submitted to GitHub pointing out | some graphical corruption with one of the DLC puzzles: | | -> https://bit.ly/3f5CEWa | | Interestingly enough, this bug actually also affects the original, unpatched | game. Since this issue never appears anywhere outside of one or two DLC | puzzles, and because it also affects the original game, I have opted not to | spend time trying to reverse-engineer and fix it. | | Last thing to note is an edge-case bug that was found with my custom patching | utility: | | -> https://bit.ly/3nY574f | | I managed to solve the issue, and it was the result of the gditools CLI | utility having some of the strangest behavior of anything I've ever worked | with. In all fairness, it may not be the application's fault, but instead a | quirk of the bundled-up executable with the built-in Python interpreter and its | affect on Windows file paths as part of command parameters. Either way, it's | been solved, and my custom patching utility is now at version 0.2. This brings | me one step closer to providing the Dreamcast scene with a universal patcher! | | In closing, I'd like to give a special thanks to the following content creators | for featuring our project in their blogs, videos, and podcasts: | | -> The Dreamcast Junkyard | -https://bit.ly/3vR849x (article) | | -> SEGAbits | -https://bit.ly/3w5dAWv (article) | -https://bit.ly/3nYsNFJ (trailer video) | | -> SHIRO! | -https://bit.ly/3h8MrgY (article) | -https://bit.ly/3o1rshi (article) | -https://bit.ly/3bd3OcH (video) | -https://bit.ly/3etmlU4 (video) | | -> Combat Revue Review | -https://bit.ly/3evfkSL (article) | | -> SEGA Driven | -https://bit.ly/3bd3Dhx (article | | -> Otaku Freaks | -https://bit.ly/3ex4viU (article) | | -> Found in Fanslation Podcast | -https://bit.ly/2RGBfh2 (podcast) | `---------------------------------------------------
Last edited by ateam on Wed May 26, 2021 9:08 am, edited 1 time in total.
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Re: [v1.1 released] Translation project COMPLETE (Sakura Wars: Columns 2 / Hanagumi Taisen Columns 2)
upload the English GDI patched please !
Ro Magnus
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Re: [v1.1 released] Translation project COMPLETE (Sakura Wars: Columns 2 / Hanagumi Taisen Columns 2)
Wow, this is spectacular. <3 Can‘t wait to load and play it.
- ateam
- Metallic
- Posts: 816
Re: [v1.1 released] Translation project COMPLETE (Sakura Wars: Columns 2 / Hanagumi Taisen Columns 2)
I did? Haha. See the above post, the pre-patched (i.e. already patched) GDI and CDI are there.Ro Magnus Larsson wrote:upload the English GDI patched please !
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- ateam
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Re: [v1.1 released] Translation project COMPLETE (Sakura Wars: Columns 2 / Hanagumi Taisen Columns 2)
For those interested, the team and I were featured on two different podcasts.
- • Ghaleon featured me and my team for a deep-dive interview on his "Found in Fanslation" podcast! Here is part 1 of 2 (with part 2 coming soon, where I dive more into the technical aspects of the translation patch):
https://anchor.fm/found-in-fanslation/e ... mi-e10e4uc
• The Dreamcast Junkyard also featured me and Burntends on a full-length DreamPod episode:
https://www.buzzsprout.com/42610/8725095
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- ateam
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Re: [v1.1 released] Translation project COMPLETE (Sakura Wars: Columns 2 / Hanagumi Taisen Columns 2)
Pushed a v1.2 update today. See details below.
DOWNLOADS:
Standalone Patch (v1.2)
https://github.com/DerekPascarella/Saku ... G.v1.2.dcp
For use with Universal Dreamcast Patcher.
Patched GDI (v1.2)
https://mega.nz/file/uUc2kYbJ#PtAluBwuF ... wPzQZ5pakg
Patched CDI (v1.2)
https://mega.nz/file/HRdwVTbL#RH8gkNaWP ... nsgmiNmczw
Code: Select all
.------------::[ v1.2 Release Notes ]::-------------
|
| Almost a year after the last update to this patch, I decided to deliver this
| little v1.2 release to all the fans out there. The changes aren't massive,
| but they address a few important things (in my opinion):
|
| -> Fixed typo in Kohran's victory message for "Shonen Red" mode.
| -> Fixed character mood erroneously showing "HAPPY" when it should be
| "GRUMPY".
| -> Removed ISP-settings-check from built-in web browser used to access DLC
| and unlocked save.
| -> Replaced built-in web browser with English version.
|
| Regarding the last two items on the list above, recall that I included all
| DLC, as well as a fully 100% unlocked save, accessible directly from within
| the main menu of the game itself. However, after initial release, some
| emulator users reported seeing an error when attempting to launch the
| built-in web browser to access that content. At first, I misdiagnosed this
| as a lack of modem/BBA emulation support, since others emulators (e.g.
| Flycast) had no issue. However, it turned out to be reproduceable on real
| hardware (thanks again, MattoBii).
|
| Ultimately, I was able to remove this ISP-settings-check with an assembly
| hack, meaning that everyone can now access that bonus content, no matter how
| they're playing the game. With that, I do believe this patch is complete!
|
| Enjoy, everyone!
|
`---------------------------------------------------
Standalone Patch (v1.2)
https://github.com/DerekPascarella/Saku ... G.v1.2.dcp
For use with Universal Dreamcast Patcher.
Patched GDI (v1.2)
https://mega.nz/file/uUc2kYbJ#PtAluBwuF ... wPzQZ5pakg
Patched CDI (v1.2)
https://mega.nz/file/HRdwVTbL#RH8gkNaWP ... nsgmiNmczw
Last edited by ateam on Mon Mar 28, 2022 7:57 am, edited 1 time in total.
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