Yes the scripts it uses are not compatible They would need to be redone you have done a lot of hardwork at his point openbot script guide and info page shows what version this was built for ... Can you see why i did not do this game?Dakangel wrote:I got a problem even with 8bit pal, dont know what is it and a crash loop reseting the game over and over.
I'm testing using nulldc and the log says is due a script "getplayerproperty" related "releasekeys" not being suported in dreambor.
+Every single image for characters ,stages, backgrounds and common fx are already in a global 128 color 8bit palette.
+Sound already were in mono by bwwd.
+Music already were in .bor by bwwd.
+Already disabled the webm videos to avoid crashes.
-If any want to continue this port by editing ALL the text files i left a copy of the game here.
-Remember that EVERY spawn coord in all the stages but the main map need to be reduced to HALF.
-Every hole and wall need to be reduced in half.
-Entities texts models NEED retouch to halve their properties and optimize them.
This game is barely playable in current state, you are warned.
Heman&Shera MOTU DC
He- Man & She- Ra
- Ian Micheal
- Developer
- Posts: 6280
- Location: USA
- Contact:
Re: He- Man & She- Ra
- Ian Micheal
- Developer
- Posts: 6280
- Location: USA
- Contact:
Re: He- Man & She- Ra
that would help i was not a were of itDreamBOR wrote:Ian Micheal wrote:every file in the game need to be open by hand and converted there is 1600+ files that's not even the scripts music and play testing..lalo1982 wrote:Can the openbor game HE- MAN & SHE-RA be ported to dreamcast??
can you do it yes i did it to 3 games so far.403801_374294369271945_1447445651_n.jpg
ESPAÑOL:
¿QUEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE? Pero si usando PalApply (Antigua Version) lo haces todo el mapeado en 15 minutos.
ENGLISH:
WHAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAT? But if using PalApply (Old Version) you do all the mapping in 15 minutes.

- Ian Micheal
- Developer
- Posts: 6280
- Location: USA
- Contact:
Re: He- Man & She- Ra
I cant find a working palapply i know it uses java does not work above windows 8 but i just cant find it sad face..DreamBOR wrote:Ian Micheal wrote:every file in the game need to be open by hand and converted there is 1600+ files that's not even the scripts music and play testing..lalo1982 wrote:Can the openbor game HE- MAN & SHE-RA be ported to dreamcast??
can you do it yes i did it to 3 games so far.403801_374294369271945_1447445651_n.jpg
ESPAÑOL:
¿QUEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE? Pero si usando PalApply (Antigua Version) lo haces todo el mapeado en 15 minutos.
ENGLISH:
WHAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAT? But if using PalApply (Old Version) you do all the mapping in 15 minutes.
- Dakangel
- letterbomb
- Posts: 152
Re: He- Man & She- Ra
This is the Plombo github, here is the v2 of palapply.Ian Micheal wrote: I cant find a working palapply i know it uses java does not work above windows 8 but i just cant find it sad face..
https://github.com/Plombo/palapply-v2/releases
https://github.com/Plombo/palapply-v2/r ... _Win32.zip
- Ian Micheal
- Developer
- Posts: 6280
- Location: USA
- Contact:
Re: He- Man & She- Ra
thank you major new versionDakangel wrote:This is the Plombo github, here is the v2 of palapply.Ian Micheal wrote: I cant find a working palapply i know it uses java does not work above windows 8 but i just cant find it sad face..
https://github.com/Plombo/palapply-v2/releases
https://github.com/Plombo/palapply-v2/r ... _Win32.zip
Dreambor 6.8 full vmu saving when you make it to level 2 end game and quit it will save where you where an your high score
video demo of vmu saving working correct
How saving work if your on level 1 2 3 4 5 6 etc you just end game then quit this is exactly the same as pc where it auto saves when you click the window off
Place can save in your level.txt
cansave 1
Double buffer pvr dma rendering no more screen tearing SDL DMA double buffer dreamhal video driver
-vmu saving now done
- settings for gamma and sound and video
-sh4 memory routines all C versions replaced
-8bit pal now can reach 60fps
- Use next to free memory between a stage / it frees scripts of last stage and sprites not used "next" command goes between stages on level.txt
-code clean up and optimizing
Src and version be out soon
release soon just showing vmu saving progress this marks a major upgrade to dreambor..
- Ian Micheal
- Developer
- Posts: 6280
- Location: USA
- Contact:
Re: He- Man & She- Ra
It keeps asking to close the a drive and crashes for me i have no A drive or floppy on my machineDakangel wrote:This is the Plombo github, here is the v2 of palapply.Ian Micheal wrote: I cant find a working palapply i know it uses java does not work above windows 8 but i just cant find it sad face..
https://github.com/Plombo/palapply-v2/releases
https://github.com/Plombo/palapply-v2/r ... _Win32.zip
- Ian Micheal
- Developer
- Posts: 6280
- Location: USA
- Contact:
Re: He- Man & She- Ra
Other crap thing is it convert but all are converted png and not gif so you have to change all the dam txt files dont know whats worst when you do batch it input gif but all are out put png this is not going to save me any time at all..
So for one you lose all animation of the intros and other things you lose animated back grounds
How this is supposed to solve the problem and be done in 15 mins is any ones guess
if a game uses all gif's many do then you need to change ever txt file by hand to suit
Notice it says all output is png when doing batch conversion making this useless for me
So for one you lose all animation of the intros and other things you lose animated back grounds
How this is supposed to solve the problem and be done in 15 mins is any ones guess
if a game uses all gif's many do then you need to change ever txt file by hand to suit
Notice it says all output is png when doing batch conversion making this useless for me
- Ian Micheal
- Developer
- Posts: 6280
- Location: USA
- Contact:
Re: He- Man & She- Ra
I will need it thanks the new one is pretty much un use-ableDreamBOR wrote:1.pngIan Micheal wrote:Other crap thing is it convert but all are converted png and not gif so you have to change all the dam txt files dont know whats worst when you do batch it input gif but all are out put png this is not going to save me any time at all..
So for one you lose all animation of the intros and other things you lose animated back grounds
How this is supposed to solve the problem and be done in 15 mins is any ones guess
if a game uses all gif's many do then you need to change ever txt file by hand to suit
Notice it says all output is png when doing batch conversion making this useless for me
ESPAÑOL
La version antigua (no oficial) es la mejor de todas, si la necesita me lo deja saber...
ENGLISH
The old version (unofficial) is the best of all, if you need it let me know ...
- Ian Micheal
- Developer
- Posts: 6280
- Location: USA
- Contact:
Re: He- Man & She- Ra
Thank youDreamBOR wrote:ESPAÑOLIan Micheal wrote:
I will need it thanks the new one is pretty much un use-able
Debes borrar la instalación de java e instalar esta vieja version para que funcione correctamente el programa.
ENGLISH
You must delete the java installation and install this old version for the software to work correctly.
Code: Select all
https://anonfiles.com/18e655z0u9/UnOfficial_PalApply_GUI_OLD_VERSION_7z


- Ian Micheal
- Developer
- Posts: 6280
- Location: USA
- Contact:
Re: He- Man & She- Ra
Inside the archive there are short cuts to the program but not the programs i see the 2 java installsDreamBOR wrote:ESPAÑOLIan Micheal wrote:
I will need it thanks the new one is pretty much un use-able
Debes borrar la instalación de java e instalar esta vieja version para que funcione correctamente el programa.
ENGLISH
You must delete the java installation and install this old version for the software to work correctly.
Code: Select all
https://anonfiles.com/18e655z0u9/UnOfficial_PalApply_GUI_OLD_VERSION_7z
Only links to the program Crazy he updates it ruins the program