TapamN wrote:I just noticed a bug in the in-game menu. If you try to save from it, it softlocks on the save screen. I made a last minute change to how the menu works and didn't test it fully. The attached file has the bug fixed.
Ian Micheal wrote:TapamN could you help with GLDC There is bottle neck
When you try to build it says this src/gamemenu.c:5:33: fatal error: ../../../libsh4/sh4.h: No such file or directory
simple fix jut letting you know what it did for me
@TapamN : thanks for taking time to explain, it's so interesting !
It looks you are still working on it, I want to congratulate you and thanking you again.
Well done ! amazing work.
This post is not to compare, since comparisons are hateful... the reason I used an image of the official emulator is to emphasize the resolution of...
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It kind of looks like the flicker filter is on... KOS is supposed to disable it when the resolution is set to 320x240, but maybe that's not happening...
Here is the working collecting using vga cable my capture cant even keep up with the silky smoothness of this on a tv..
any jerky in scrolling is due...
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I can do collection like this with my new DCMC with direct menus manuals sounds tracks theme and make it like retail package or some thing sega would...
i was looking at dreamcast.wiki to see some different emulators and apparently there was more that 1 DS emulator at one point but they have no pages...