DC Doom

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Kannibal
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Re: DC Doom

Post by Kannibal »

Dr. Pariolo wrote:wow classic doom multiplayer? o.o is it co-op? or just deathmatch?
I didn't really like DooM because I has been spoiled by the coolness of Quake, but this is very concerning...I assume the Doom multiplayer works the same way as the quake MP, then this:
Deathmatch is just the human controlled players with no monster coding kicked in!
Co-Op is Human CP and coding for monsters to appear is kicked in!

So I don't see how one of the the modes wouldn't work!
Favrenation wrote:u can play dc vs. pc players so i could play on the pc while someone else plays on the dc.
yeah, actually playing this game on PC with the DC people shouldn't be a hassle because I think there is no patch difference like there was in Quake 3 arena to be able to play with the DC players via PC. Also, since this is a direct port, so there is no need for extra .pk3 files[again, I hope].
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Dr. Pariolo
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Re: DC Doom

Post by Dr. Pariolo »

So theres no way to get this working with bba right?

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Kannibal
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Re: DC Doom

Post by Kannibal »

Dr. Pariolo wrote:So theres no way to get this working with bba right?
not that we currently know of...but like with all kinds of stuff, if there is a dedicated team out there then look forward to playing this with a BBA adapter!
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Anthony817
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Re: DC Doom

Post by Anthony817 »

TuxTheWise wrote:
TheCoolinator wrote:I wish someone would port BLOOD over to the DC........ :(
I don't think the source of Blood was ever launched. I know the build engine source was released, but just got it from Wikipedia:

"...it utilized an enhanced version of the Build engine from Ken Silverman which featured the addition of voxels."

So the original code wouldn't run it perfect/at all.

Maybe something like ZDoom and Strife support could be done, but I doubt anyone is ever trying it.
Well, I would totally ask the devs over at Hypertension to try and port Blood also, but I would MUCH rather just have them utilize their talent on finishing their game as it is much more graphically advanced than Doom or Blood. ;)

Btw, I know everyone loves screenshots, and I know its kinda of topic, but what the hell eh?

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Ya, these are 3D gun models and Dynamic lighting complete with god rays! Wow, these guys have done amazing things to the Doom engine! Now if only it had network play on the Dreamcast. Its not planned but they said it could change. I would like to know how these guys got Doom to work online. Maybe they can share their secrets with the Hypertension team?

If you guys can find a way to get it working with the BBA I will definitely buy one!
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Bob Dobbs
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Re: DC Doom

Post by Bob Dobbs »

Me too!
Regards,
Bob Dobbs

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