3D0NT
I mean cheers to the lad, obvious
TOMBRAIDER DC PORT?
- mistamontiel
- Shark Patrol
- Posts: 2151
- Dreamcast Games you play Online: Errythan except Tetris o.0
- Location: Miami, FL, CUBA
- Contact:
- willis
- letterbomb
- Posts: 155
Re: TOMBRAIDER DC PORT?
So really nothing huh?!? Ha!Anthony817 wrote:I was asking somebody who owns one and is big into the homebrew community and they said that there is and I quote...
"OptiDoom and some stuff made by gameblabla that doesn't work on real hardware, NFS had a speed hack and a traffic cars hack"
Yeah Anthony I used to have one as well, but now I just use my Nvidia shield to run emulators besides my PC. It runs Retroarch and the 3DO core works great.
- Ian Micheal
- Developer
- Posts: 6277
- Location: USA
- Contact:
Re: TOMBRAIDER DC PORT?
3DO emulator is about 4 fps every sec faster then real hardware so not great to try this on
- Roareye
- Rank 9
- Posts: 929
- Dreamcast Games you play Online: Chu Chu Rocket, Quake 3, Monaco GP 2, PSO, Planet Ring, Toy Racer, Worms World Party
- Location: England
- Contact:
Re: TOMBRAIDER DC PORT?
Yay! An engine that isn't just another cocking Doom/Quake engine! As impressive as those can be I am so bored of seeing new variants of them, it's nice to see an engine for another genre starting to become available.
If an OpenLara game can be made for DC, it would be a perfect match for dual stick controls - a release to force actual dual stick controllers onto the market.
If an OpenLara game can be made for DC, it would be a perfect match for dual stick controls - a release to force actual dual stick controllers onto the market.
- Ian Micheal
- Developer
- Posts: 6277
- Location: USA
- Contact:
Re: TOMBRAIDER DC PORT?
Saturn version did not need dual sticks at all ether the did the og ps1 or pc game Infact you can play the PAL saturn release with the saturn keyboard hehe..Roareye wrote:Yay! An engine that isn't just another cocking Doom/Quake engine! As impressive as those can be I am so bored of seeing new variants of them, it's nice to see an engine for another genre starting to become available.
If an OpenLara game can be made for DC, it would be a perfect match for dual stick controls - a release to force actual dual stick controllers onto the market.
first played the game on pc with keyboard
Being bored by quake/doom is fine there is hexen i ported lol
Might want to see aliens trilogy i did which was tc and rebuilt did maps by hand over 2 months lol
- Anthony817
- Shark Patrol
- Posts: 4033
- Location: Fort Worth, Texas
Re: TOMBRAIDER DC PORT?
Wow this is amazing! Even at this early stage it is running so fast!ShadowGeist wrote:And so it has begun...
First time running on Dreamcast.
Based on the PSP version and PSX assets.


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