TMNT: The Hyperstone Heist Remixed For Dreamcast
- Ivan Guber
- dirty sailor
- Posts: 173
Re: TMNT: The Hyperstone Heist Remixed For Dreamcast
Great work dubcity. Game now working fast! I Added your description and links on first post.
- dubcity
- Resident Evil
- Posts: 1754
Re: TMNT: The Hyperstone Heist Remixed For Dreamcast
Cool. Thanks for doing that Ivan. Glad it's working out for everyone.Ivan Guber wrote:Great work dubcity. Game now working fast! I Added your description and links on first post.
Still I wish I could have got the global palette right. Then it would be blazing fast.
- Dakangel
- letterbomb
- Posts: 152
Re: TMNT: The Hyperstone Heist Remixed For Dreamcast
8bit color palette mean that all the sprites for characters and backgrounds NEED to share the exact same Global palette.dubcity wrote:I've worked on it for a few weeks trying to get it down to 8 bit color for dreambor 6.8.
So if someone who knows palettes better fixes it let me know
FIXED
Removed the T&A photos and logos. Now more family friendly release.
Scenes are optimized.
Opening cinematic now works. It wasn't linked right in text file before.
Converted all audio to .bor format except 2 files still in .ogg format.
Cleaned up all text files and scripts. Scripts now display english on loading screens bars.
deleted all the extra files that aren't used or linked to anything. The final file size changed from 200mb to 135mb.
You must create a BIG collage picture with at least one sprite of each character and stage, all with the same background color, then create a palette for that collage and apply it on every sprite for said chars and stages.
Before that ,edit the palette in the sense that the choosed background color stay in the very first color slot.
- dubcity
- Resident Evil
- Posts: 1754
Re: TMNT: The Hyperstone Heist Remixed For Dreamcast
Thanks dakangel. I figured you would know. I'll try to work that out this weekend.Dakangel wrote:8bit color palette mean that all the sprites for characters and backgrounds NEED to share the exact same Global palette.dubcity wrote:I've worked on it for a few weeks trying to get it down to 8 bit color for dreambor 6.8.
So if someone who knows palettes better fixes it let me know
FIXED
Removed the T&A photos and logos. Now more family friendly release.
Scenes are optimized.
Opening cinematic now works. It wasn't linked right in text file before.
Converted all audio to .bor format except 2 files still in .ogg format.
Cleaned up all text files and scripts. Scripts now display english on loading screens bars.
deleted all the extra files that aren't used or linked to anything. The final file size changed from 200mb to 135mb.
You must create a BIG collage picture with at least one sprite of each character and stage, all with the same background color, then create a palette for that collage and apply it on every sprite for said chars and stages.
Before that ,edit the palette in the sense that the choosed background color stay in the very first color slot.
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