Adapter for MAPLE (Release)
- DC-One
- rebel
- Posts: 17
- Location: Germany
Re: Adapter for MAPLE (Release)
Very nice work! I am not able to understand the technical details but I understand what it does. xd
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- dark night
- Posts: 54
- Dreamcast Games you play Online: QUAKE III ARENA, UNREAL TOURNAMENT.
Re: Adapter for MAPLE (Release)
Thank you for the explanation. the ArcadeStick firmware has 20kb to write to the SMT32F103C6T6 since one of its differences is the flash size.megavolt85 wrote:STM32F103C8T6gilvan666 wrote: RazorX knows the differences between the STM32F103C8T6
SMT32F103C6T6 ?SMT32F103C6T6Code: Select all
ARM®32-bit Cortex®-M3 CPU Core - 72 MHz maximum frequency,1.25 DMIPS/MHz (Dhrystone 2.1) performance at 0 wait state memory access - Single-cycle multiplication and hardware division Memories - 64 or 128 Kbytes of Flash memory - 20 Kbytes of SRAM Clock, reset and supply management - 2.0 to 3.6 V application supply and I/Os - POR, PDR, and programmable voltage detector (PVD) - 4-to-16 MHz crystal oscillator - Internal 8 MHz factory-trimmed RC - Internal 40 kHz RC - PLL for CPU clock - 32 kHz oscillator for RTC with calibration Low-power - Sleep, Stop and Standby modes - VBAT supply for RTC and backup registers 2 x 12-bit, 1 µs A/D converters (up to 16 channels) - Conversion range: 0 to 3.6 V - Dual-sample and hold capability - Temperature sensor DMA - 7-channel DMA controller - Peripherals supported: timers, ADC, SPIs, I2Cs and USARTs Up to 80 fast I/O ports - 26/37/51/80 I/Os, all mappable on 16 external interrupt vectors and almost all 5 V-tolerant Debug mode - Serial wire debug (SWD) & JTAG interfaces 7 timers - Three 16-bit timers, each with up to 4 IC/OC/PWM or pulse counter and quadrature (incremental) encoder input - 16-bit, motor control PWM timer with dead-time generation and emergency stop - 2 watchdog timers (Independent and Window) - SysTick timer 24-bit downcounter Up to 9 communication interfaces - Up to 2 x I2C interfaces (SMBus/PMBus) - Up to 3 USARTs (ISO 7816 interface, LIN, IrDA capability, modem control) - Up to 2 SPIs (18 Mbit/s) - CAN interface (2.0B Active) - USB 2.0 full-speed interface CRC calculation unit, 96-bit unique ID Packages are ECOPACK
Code: Select all
ARM 32-bit Cortex-M3 CPU Core - 72 MHz maximum frequency,1.25 DMIPS/MHz (Dhrystone 2.1) performance at 0 wait state memory access - Single-cycle multiplication and hardware division Memories - 16 or 32 Kbytes of Flash memory - 6 or 10 Kbytes of SRAM Clock, reset and supply management - 2.0 to 3.6 V application supply and I/Os - POR, PDR, and programmable voltage detector (PVD) - 4-to-16 MHz crystal oscillator - Internal 8 MHz factory-trimmed RC - Internal 40 kHz RC - PLL for CPU clock - 32 kHz oscillator for RTC with calibration Low power - Sleep, Stop and Standby modes - VBAT supply for RTC and backup registers 2 x 12-bit, 1 µs A/D converters (up to 16 channels) - Conversion range: 0 to 3.6 V - Dual-sample and hold capability - Temperature sensor DMA - 7-channel DMA controller - Peripherals supported: timers, ADC, SPIs, I2Cs and USARTs Up to 51 fast I/O ports - 26/37/51 I/Os, all mappable on 16 external interrupt vectors and almost all 5 V-tolerant Debug mode - Serial wire debug (SWD) & JTAG interfaces 6 timers - Two 16-bit timers, each with up to 4 IC/OC/PWM or pulse counter and quadrature (incremental) encoder input - 16-bit, motor control PWM timer with dead-time generation and emergency stop - 2 watchdog timers (Independent and Window) - SysTick timer 24-bit downcounter 6 communication interfaces - 1 x I2C interface (SMBus/PMBus) - 2 × USARTs (ISO 7816 interface, LIN, IrDA capability, modem control) - 1 × SPI (18 Mbit/s) - CAN interface (2.0B Active) - USB 2.0 full-speed interface CRC calculation unit, 96-bit unique ID Packages are ECOPACK
SMT32F103C6T6
memories
- 16 or 32 Kbytes of Flash memory
- 6 or 10 Kbytes of SRAM
------------------------------------------------- ------
STM32F103C8T6
memories
- 64 or 128 Kbytes of Flash memory
- 20 Kbytes of SRAM
Dreamcast NTSC, MOD BIOS, MOD VGA, MOD IDE.
- RazorX
- Prince of Persia
- Posts: 352
Re: Adapter for MAPLE (Release)
ah good to know thanksmegavolt85 wrote:STM32F103C8T6gilvan666 wrote: RazorX knows the differences between the STM32F103C8T6
SMT32F103C6T6 ?SMT32F103C6T6Code: Select all
ARM®32-bit Cortex®-M3 CPU Core - 72 MHz maximum frequency,1.25 DMIPS/MHz (Dhrystone 2.1) performance at 0 wait state memory access - Single-cycle multiplication and hardware division Memories - 64 or 128 Kbytes of Flash memory - 20 Kbytes of SRAM Clock, reset and supply management - 2.0 to 3.6 V application supply and I/Os - POR, PDR, and programmable voltage detector (PVD) - 4-to-16 MHz crystal oscillator - Internal 8 MHz factory-trimmed RC - Internal 40 kHz RC - PLL for CPU clock - 32 kHz oscillator for RTC with calibration Low-power - Sleep, Stop and Standby modes - VBAT supply for RTC and backup registers 2 x 12-bit, 1 µs A/D converters (up to 16 channels) - Conversion range: 0 to 3.6 V - Dual-sample and hold capability - Temperature sensor DMA - 7-channel DMA controller - Peripherals supported: timers, ADC, SPIs, I2Cs and USARTs Up to 80 fast I/O ports - 26/37/51/80 I/Os, all mappable on 16 external interrupt vectors and almost all 5 V-tolerant Debug mode - Serial wire debug (SWD) & JTAG interfaces 7 timers - Three 16-bit timers, each with up to 4 IC/OC/PWM or pulse counter and quadrature (incremental) encoder input - 16-bit, motor control PWM timer with dead-time generation and emergency stop - 2 watchdog timers (Independent and Window) - SysTick timer 24-bit downcounter Up to 9 communication interfaces - Up to 2 x I2C interfaces (SMBus/PMBus) - Up to 3 USARTs (ISO 7816 interface, LIN, IrDA capability, modem control) - Up to 2 SPIs (18 Mbit/s) - CAN interface (2.0B Active) - USB 2.0 full-speed interface CRC calculation unit, 96-bit unique ID Packages are ECOPACK
Code: Select all
ARM 32-bit Cortex-M3 CPU Core - 72 MHz maximum frequency,1.25 DMIPS/MHz (Dhrystone 2.1) performance at 0 wait state memory access - Single-cycle multiplication and hardware division Memories - 16 or 32 Kbytes of Flash memory - 6 or 10 Kbytes of SRAM Clock, reset and supply management - 2.0 to 3.6 V application supply and I/Os - POR, PDR, and programmable voltage detector (PVD) - 4-to-16 MHz crystal oscillator - Internal 8 MHz factory-trimmed RC - Internal 40 kHz RC - PLL for CPU clock - 32 kHz oscillator for RTC with calibration Low power - Sleep, Stop and Standby modes - VBAT supply for RTC and backup registers 2 x 12-bit, 1 µs A/D converters (up to 16 channels) - Conversion range: 0 to 3.6 V - Dual-sample and hold capability - Temperature sensor DMA - 7-channel DMA controller - Peripherals supported: timers, ADC, SPIs, I2Cs and USARTs Up to 51 fast I/O ports - 26/37/51 I/Os, all mappable on 16 external interrupt vectors and almost all 5 V-tolerant Debug mode - Serial wire debug (SWD) & JTAG interfaces 6 timers - Two 16-bit timers, each with up to 4 IC/OC/PWM or pulse counter and quadrature (incremental) encoder input - 16-bit, motor control PWM timer with dead-time generation and emergency stop - 2 watchdog timers (Independent and Window) - SysTick timer 24-bit downcounter 6 communication interfaces - 1 x I2C interface (SMBus/PMBus) - 2 × USARTs (ISO 7816 interface, LIN, IrDA capability, modem control) - 1 × SPI (18 Mbit/s) - CAN interface (2.0B Active) - USB 2.0 full-speed interface CRC calculation unit, 96-bit unique ID Packages are ECOPACK
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- noob
- Posts: 3
- Dreamcast Games you play Online: Quake 3
Re: Adapter for MAPLE (Release)
Hi all
I programmed with stlink.
Green led always blinking
Its not recognized by dc
Cable 15cm
Any suggest ?
I programmed with stlink.
Green led always blinking
Its not recognized by dc
Cable 15cm
Any suggest ?
- RazorX
- Prince of Persia
- Posts: 352
Re: Adapter for MAPLE (Release)
could you post some images of your setup thanksMuratkrts wrote:Hi all
I programmed with stlink.
Green led always blinking
Its not recognized by dc
Cable 15cm
Any suggest ?
- megavolt85
- Developer
- Posts: 2180
Re: Adapter for MAPLE (Release)
first of all, I need to know which firmware you used and which controller (mouse, keyboard) is connected to the adapterMuratkrts wrote: Green led always blinking
a blinking green LED indicates that the device connected to the adapter is not recognized
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- noob
- Posts: 3
- Dreamcast Games you play Online: Quake 3
Re: Adapter for MAPLE (Release)
thx for answer RazorXRazorX wrote:could you post some images of your setup thanksMuratkrts wrote:Hi all
I programmed with stlink.
Green led always blinking
Its not recognized by dc
Cable 15cm
Any suggest ?
picture is here
Last edited by Muratkrts on Sun Nov 28, 2021 6:53 am, edited 2 times in total.
-
- noob
- Posts: 3
- Dreamcast Games you play Online: Quake 3
Re: Adapter for MAPLE (Release)
thx for answer megavolt85megavolt85 wrote:first of all, I need to know which firmware you used and which controller (mouse, keyboard) is connected to the adapterMuratkrts wrote: Green led always blinking
a blinking green LED indicates that the device connected to the adapter is not recognized
i used fw is in first page first message attachment from you
i tried again with connect some controllers
1- ps1 controllers working (3 of original controller tested)
2- ps2 controllers originals working clones not (clone controller recognized by dc but nothing happens)
3- wireless ps2 controller tested not working (green led not blinking but not recognized by dc)
- RazorX
- Prince of Persia
- Posts: 352
Re: Adapter for MAPLE (Release)
glad you got it working, as for wireless ps2 controllers i'm not sure it was setup for that but megavolt will have a better idea.
i also see that you haven't added the M25PE16, is this something you're going to add later?
also if you're interested you should check out my board designs here.
i also see that you haven't added the M25PE16, is this something you're going to add later?
also if you're interested you should check out my board designs here.
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- dark night
- Posts: 54
- Dreamcast Games you play Online: QUAKE III ARENA, UNREAL TOURNAMENT.
Re: Adapter for MAPLE (Release)
I set up my VMU emulator, but nothing works. any hint of what the problem might be. I used the Arcade Stick Firmware.RazorX wrote:gilvan666, did you manage to get your board setup and working?
Dreamcast NTSC, MOD BIOS, MOD VGA, MOD IDE.
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