That is dev version with no swap diskEsppiral wrote:How did you manage to get it working on demul? When I swap discs nothing happensAnthony817 wrote:Here it is finally!
https://github.com/histat/OpenLara-dc
This is a port of OpenLara (https://github.com/XProger/OpenLara) for the Sega Dreamcast.
SupportDemo
- TR1-PSX
save
sound
- ready to burn image you can burn with Image Burn see release page
require PS1 version of tomb raider disc.
Is it possible to port OpenLara to Dreamcast?
- Ian Micheal
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Re: Is it possible to port OpenLara to Dreamcast?
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- brutal
- Posts: 235
Re: Is it possible to port OpenLara to Dreamcast?
I am pretty sure the dev will be able to implement a widescreen mode in the game, in the meanwhile if anyone wants it...
OPENLARA DREAMCAST

OPENLARA DREAMCAST
Code: Select all
FIND
00 00 80 3F 60 21 0B 8C 68 21 0B 8C 74 21 0B 8C
REPLACE
AB AA AA 3F 60 21 0B 8C 68 21 0B 8C 74 21 0B 8C

- Ian Micheal
- Developer
- Posts: 6277
- Location: USA
- Contact:
Re: Is it possible to port OpenLara to Dreamcast?
Very nice thank you EsppiralEsppiral wrote:I am pretty sure the dev will be able to implement a widescreen mode in the game, in the meanwhile if anyone wants it...
OPENLARA DREAMCAST
Code: Select all
FIND 00 00 80 3F 60 21 0B 8C 68 21 0B 8C 74 21 0B 8C REPLACE AB AA AA 3F 60 21 0B 8C 68 21 0B 8C 74 21 0B 8C

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Re: Is it possible to port OpenLara to Dreamcast?
lovely project
on a side note, interesting how good Flycast reach to emulate all the libronin coded programs on DC
(also DreamSNES, ScummVM, CaveStory...)
does the gamesave works yet in this alpha version?
on a side note, interesting how good Flycast reach to emulate all the libronin coded programs on DC
(also DreamSNES, ScummVM, CaveStory...)
does the gamesave works yet in this alpha version?
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Re: Is it possible to port OpenLara to Dreamcast?
lol, why the answer in German, are you studying it?Anthony817 wrote:Jep! Save ist sehr gut.
about the savings, i am testing via Demul and Flycast, and seems something not yet right
you can save and reload fine just in the same longplay, but if you try to reload the save after a turn off or reboot,
seems it does not work anymore... something to check on real hardware
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- brutal
- Posts: 235
Re: Is it possible to port OpenLara to Dreamcast?
The savegames do not work on real hardware at least not in my first try, once I power circled the console it didn't load anything I haven't checked if there is a save game in the VMU though, but Ii saved the game in the cristal gem.
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- Rank 9
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Re: Is it possible to port OpenLara to Dreamcast?
thank you for the confirm Esppiral, seems something not yet correctly implemented then
i'll wait for the next release to attempt a walkthrough then
the save is on the vmu, but it does not work after a power reboot
i'll wait for the next release to attempt a walkthrough then

the save is on the vmu, but it does not work after a power reboot
- Anthony817
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Re: Is it possible to port OpenLara to Dreamcast?
Just being dumb lol. And yeah I am self taught but far from fluent.kremiso wrote:lol, why the answer in German, are you studying it?Anthony817 wrote:Jep! Save ist sehr gut.

kremiso wrote:about the savings, i am testing via Demul and Flycast, and seems something not yet right
you can save and reload fine just in the same longplay, but if you try to reload the save after a turn off or reboot,
seems it does not work anymore... something to check on real hardware
I played through to like the 4th level and was saving and all and assumed it was all good. I just checked and yes, it is broken for me and I am unable to load my save file. There is indeed a save file on my VMU though which is 2 blocks.Esppiral wrote:The savegames do not work on real hardware at least not in my first try, once I power circled the console it didn't load anything I haven't checked if there is a save game in the VMU though, but Ii saved the game in the cristal gem.
Unfortunately music is not working yet, but sound effects do.megavolt85 wrote:CDDA work in this version?

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