Dreamcast Engines

Place for discussing homebrew games, development, new releases and emulation.
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SirNyan
dark night
Posts: 51
Location: North Carolina
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Re: Dreamcast Engines

Post by SirNyan »

Glad to see so many new people interested in Dreamcast programming. There is a definite need for new programmers in the scene. Also, more programmers means more new games! 8-)
Looking for awesome Independent Dreamcast games? Visit The Bit Station at www.thebitstationgames.com!

PhiseJr
drunken sailor
Posts: 165
Dreamcast Games you play Online: None. My dreamcast is inactive I need to buy a VGA :-(
Location: New York

Re: Dreamcast Engines

Post by PhiseJr »

I have a few ideas, im trying to make a few prototypes for but i've been looking for an engine. but im thinking of using a 3D engine but using 2d assets.

My idea behind it is Using a mix of 2D/3D for the environment. To get some nice parallax and depth.

Im a good artist, been on the designing and concept side of games i did have a small team with 2 other people but we didnt mesh well with our goals everyone wanted to make different games outside of what's planned. But we never progressed very far. so i've been learning programming and slowly improving.
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Ryo Suzuki
Developer
Posts: 41
Location: Barcelona
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Re: Dreamcast Engines

Post by Ryo Suzuki »

Maybe you already know, but you can use BennuGD for Dreamcast too.

Perhaps it is the easy way to start.

This one is the Colombian developers port with the updates that Indiket add to it:

https://www.segasaturno.com/Minerva-238 ... dic2017.7z

It is the IDE with everything ready. So easy. You only have to launch the portable notepad++.exe & Bootdreams and you have it working without any setup.

Here is a beginners tutorial in Spanish I wrote (you can translate it to english easy with Google):

https://www.segasaturno.com/portal/tuto ... 93753.html

You have a lot of tutorials and FAQS in the official site:

https://www.bennugd.org/es/bennu-faq

You can do things for Dreamcast with it for sure. I already code Dreamcastnoid and Non Casual Encounter, for example...

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Ian Micheal
Developer
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Location: USA
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Re: Dreamcast Engines

Post by Ian Micheal »

also openlara which can be fully modded if your willing to learn tombraider 1 modding just about any time of game style could be made with it in 3d platforming type world

being 3d hardware rendering running super nice on dreamcast hardware.. I must state learning modeling and how to convert and such there is no how to doing it right now with tests and every thing is working .. tools and guides are very hard to use or get the grips with..

Should be possible to make resident evil styles games with duke land of babes style games and it has full fps mode as well..long as you made all textures and assets for your game could be fully legal as well to sell

PhiseJr
drunken sailor
Posts: 165
Dreamcast Games you play Online: None. My dreamcast is inactive I need to buy a VGA :-(
Location: New York

Re: Dreamcast Engines

Post by PhiseJr »

@Ian Micheal, I just downloaded Radquake and im looking through the files. and will look up open laura. Are they any tools associated with these engines?
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Ian Micheal
Developer
Posts: 6277
Location: USA
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Re: Dreamcast Engines

Post by Ian Micheal »

PhiseJr wrote:@Ian Micheal, I just downloaded Radquake and im looking through the files. and will look up open laura. Are they any tools associated with these engines?
Yes trenchbroom for radquake aliens quake i rebuilt every map using it

Openlara yes many tools

All these have a step learning curve

Can look up quake mapping dumptruck ts

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