vf4 ps2 model https://streamable.com/wk8hqu kos
OUTPUT:>OUTPUT:> FPS: 60 hz
OUTPUT:> PVR render time: 11.67 ms
OUTPUT:> Submit time: 15.58 ms
OUTPUT:> Big count: 7 cat(s)
OUTPUT:> Average time per Big: 2.23 ms
OUTPUT:> Poly per frame: 53739
OUTPUT:> Poly per sec: 3224340
OUTPUT:> Vert buff used: 2188336 (2936012)
OUTPUT:> FPS: 30 hz
OUTPUT:> PVR render time: 11.49 ms
OUTPUT:> Submit time: 17.91 ms
OUTPUT:> Big count: 8 cat(s)
OUTPUT:> Average time per Big: 2.24 ms
OUTPUT:> Poly per frame: 61416
OUTPUT:> Poly per sec: 1842480
OUTPUT:> Vert buff used: 2500456 (2936012)
Took 8 models at time to drop to 30fps
this outdoes the same benchmark using katana
Faster then his benchmark using katana
OUTPUT:> waveobj_Strips len: 11282
OUTPUT:> Vertices processed per model: 11281
OUTPUT:> Tris per strip: 4.260266

Poly per sec: 3224340
Using TapamN's sh4 lib and moops sh4 dreamhal i was able to do this it's a real ps2 model rendering 7 models at 60fps
Almost 2 times faster but he knows we talked about it on dcemulation and he said he was wrong it is as fast just need to use sh4 asm inline which i did above