Super Mario 64 Port for Dreamcast is possible ?
- Ian Micheal
- Developer
- Posts: 6277
- Location: USA
- Contact:
Re: Super Mario 64 Port for Dreamcast is possible ?
You could do cdda adding the triggers to play it would be the major work.. I might look into it if mrneo240 says it's ok..
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- Rank 9
- Posts: 949
- Dreamcast Games you play Online: Available to play any game, working on gathering them.
- Location: East coast, USA
Re: Super Mario 64 Port for Dreamcast is possible ?
of course its okay! i hope someone else picks this up and finishes itIan Micheal wrote:You could do cdda adding the triggers to play it would be the major work.. I might look into it if mrneo240 says it's ok..
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- lithium
- Posts: 37
Re: Super Mario 64 Port for Dreamcast is possible ?
Has anyone tried Mr. Neo's instructions on Github to fix the Mario hat graphics?
"Sega Dreamcast
Fixed textures live in the psp/textures/ folder. copy these into textures/, overwrite the extracted ones, and rebuild"
"Sega Dreamcast
Fixed textures live in the psp/textures/ folder. copy these into textures/, overwrite the extracted ones, and rebuild"
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- Rank 9
- Posts: 949
- Dreamcast Games you play Online: Available to play any game, working on gathering them.
- Location: East coast, USA
Re: Super Mario 64 Port for Dreamcast is possible ?
That won't fix the hat or trucker stash. There's larger issues
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- rebel
- Posts: 15
Re: Super Mario 64 Port for Dreamcast is possible ?
how the sega dreamcast mario64 port runs on the console at the moment?
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- MegaDeath
- Posts: 222
Re: Super Mario 64 Port for Dreamcast is possible ?
It runs well, just the audio slows it down. And without audio it's slightly too fast.
But definitely playable.
But definitely playable.
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- Graffiti Grind
- Posts: 324
- Contact:
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- Rank 9
- Posts: 966
Re: Super Mario 64 Port for Dreamcast is possible ?
it's a bit of shame leaving this gem already in the dust 
i have a picky request
it could be possible to have a build with the music off and sfx on?
cannot remember also if the saves works on DC

i have a picky request
it could be possible to have a build with the music off and sfx on?
cannot remember also if the saves works on DC
- Anthony817
- Shark Patrol
- Posts: 4033
- Location: Fort Worth, Texas
Re: Super Mario 64 Port for Dreamcast is possible ?
Because it needs a full rework of the audio system which meneo240 said he would never do since he spent so much blood, sweat and tears on this just to get it working only to still be held back by the 16mb of memory. With streaming audio from disc image would not use up any memory unlike the way it is now. Just a lot of work but not impossible. But you are a technical guy so you understand it is not a trivial task at all and a massive undertaking.
I think Ian was looking into it last year but nothing came out of it. Plus they both got lots of other ongoing projects they are dealing with as well. I still hope one day we will have this fully ported, and who knows, maybe ports of the other reverse engineered N64 games currently in the works, the big ones are the Zelda games and Goldeneye 007 which would be awesome to see on the Dreamcast. But those roms were massive way larger than anything that could fit into memory since the games were coded to load up all at once unlike disc based games which load in bite sized chunks or constantly streaming data.
I think a full rewrite would have to be in order on how the n64 games are loaded and handling data on a disc based system. N64 ports were common on the DC by official studios, but they really optimized the hell out of it and that was an orchestrated team effort sometimes by dozens of folks. Alas, maybe one day after we are knee deep in N64 decompilations we can see if more folks will port over to the system. Just a not insignificant undertaking.
I think Ian was looking into it last year but nothing came out of it. Plus they both got lots of other ongoing projects they are dealing with as well. I still hope one day we will have this fully ported, and who knows, maybe ports of the other reverse engineered N64 games currently in the works, the big ones are the Zelda games and Goldeneye 007 which would be awesome to see on the Dreamcast. But those roms were massive way larger than anything that could fit into memory since the games were coded to load up all at once unlike disc based games which load in bite sized chunks or constantly streaming data.
I think a full rewrite would have to be in order on how the n64 games are loaded and handling data on a disc based system. N64 ports were common on the DC by official studios, but they really optimized the hell out of it and that was an orchestrated team effort sometimes by dozens of folks. Alas, maybe one day after we are knee deep in N64 decompilations we can see if more folks will port over to the system. Just a not insignificant undertaking.

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