kremiso wrote:Ian Micheal wrote:Thing is the readme with ussloader has no info to me how to use it at all so I leave that to you lol
you have already the harder part, updating that rabbit hole uae4all code lmao
if can be useful, i'm mostly proceeding in this way (for the autoboot) :
- checking if the Amiga game use the extra memory (scanning also in different cracks, originals if in ados format, etc)
- checking if it use also the external floppy drives (same added scanning as previous point)
all the games that match both points are the better candidate to start from
- i set up winuae on pc, first setting it to emulate an A500+ ,kickstart 2.0 ,1.5MB chip, and two or three drives enabled
- i play a bit in the game, in mode to preload something
- i save the state in winuae, that generate an .uss compressed file
- if the uss file is bigger than 400/450 KB (almost 900 KB uncompressed), it will not work reloaded via uae4all 2MB Dreamcast
- any state under that size should be ok
- to make work that bigger (in size) states, require to setup again winuae for an A500+ ,ks2.0, 1 MB chip, and make a new savestate
after this first step, you need to create an empty .adf disk, and put into the ussload file and the .uss filestate
- to reach to copy the files into the disk, i use the winuae savestate directory as a virtual hard disk (mounting it during the set up), and then i use the workbench disk or the Directory OPUS disk, to use the standard dos commands (dir, copy)
the final step is to add a startup-sequence in the disk, and adding the single line "ussload 'namefile'.uss nowait" into
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hope it could be somewhat useful
