Amazing work my friendkazade wrote:I just realised that there isn't a thread for this!
Driving Strikers is an upcoming online and local multiplayer car soccer game for the Dreamcast and PC. It'll be the first indie game to offer full online play and cross play.
The game has real physics, multiple stadiums, multiple teams, a single player "League mode" and single and local multiplayer matches.
There's a demo of the game on the free Dreamcast cover disc that comes with issue 5 of SEGA Powered magazine! You can get that here: https://www.segapowered.com/shop/p/sega ... d-issue-05
The game is currently scheduled for release around November time. You can follow progress on the @drivingstrikers Twitter account
Driving Strikers! Online Demo now Available!
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- Graffiti Grind
- Posts: 324
- Contact:
Re: Driving Strikers!
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- MegaDeath
- Posts: 232
- Dreamcast Games you play Online: None
Re: Driving Strikers!
Good luck with the project Luke - a new online Dreamcast game for 2022 you're either very brave or mad - perhaps a combo of both. Any thought to Dream mic support or is this simply a ballache too far :p
- Sonic1994DC
- Vagabond
- Posts: 761
- Dreamcast Games you play Online: PSO Ver.2, Driving Strikers, ClassiCube, POD SpeedZone, Maximum Pool, Alien Front Online, DCPlaya
- Location: Gainesville, Florida
- Contact:
Re: Driving Strikers!
Sweet! Now the question is when do pre-orders start?kazade wrote:The plan is to have a physical release
- megavolt85
- Developer
- Posts: 2159
Re: Driving Strikers!
the priority of determining network devices will be like in KATANA games, first BBA, if it is not connected, then check the modem?kazade wrote:Yep!
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- Developer
- Posts: 264
- Dreamcast Games you play Online: Lots!
Re: Driving Strikers!
At the moment, it's pretty naive, and sort of the reverse 
auto has_modem = modem_init() > 0;
if(has_modem) {
/* We're in PPP land */
S_INFO("Modem is connected, attempting PPP connection");
return connect_via_modem();
} else if(net_default_dev) {
/* Assume it's a BBA and a connection is automatic (for now) */
S_INFO("Assuming BBA");
return true;
}

auto has_modem = modem_init() > 0;
if(has_modem) {
/* We're in PPP land */
S_INFO("Modem is connected, attempting PPP connection");
return connect_via_modem();
} else if(net_default_dev) {
/* Assume it's a BBA and a connection is automatic (for now) */
S_INFO("Assuming BBA");
return true;
}
- megavolt85
- Developer
- Posts: 2159
Re: Driving Strikers!
can be swapped to support combo modem+BBA?kazade wrote:At the moment, it's pretty naive, and sort of the reverse
https://drive.google.com/drive/folders/ ... sp=sharing
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- Developer
- Posts: 264
- Dreamcast Games you play Online: Lots!
Re: Driving Strikers!
Blimey!
Um, what does KallistiOS do with that? Does net_default_dev end up as the BBA or the modem?
Um, what does KallistiOS do with that? Does net_default_dev end up as the BBA or the modem?
- megavolt85
- Developer
- Posts: 2159
Re: Driving Strikers!
net_default_dev is the default device, BBA is initialized automatically when KOS boots up and if it is present then net_default_dev is BBA, but if you initialize the modem and PPP, then the modem will become net_default_devkazade wrote: Um, what does KallistiOS do with that? Does net_default_dev end up as the BBA or the modem?
- megavolt85
- Developer
- Posts: 2159
Re: Driving Strikers!
Code: Select all
auto has_modem = 0;
if(net_default_dev)
{
/* Assume it's a BBA and a connection is automatic (for now) */
S_INFO("Assuming BBA");
return true;
}
else
{
has_modem = modem_init() > 0;
if(has_modem)
{
/* We're in PPP land */
S_INFO("Modem is connected, attempting PPP connection");
return connect_via_modem();
}
}
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